Archmage is NOT the Problem

I'm using in on my blood mage and if i turn it off I lose like 70% of tooltip dps and I'm a chaos build :P. So yeah, I enjoy it quite a bit but it is overtuned for sure. Especially having in mind you get both defence with MoM and ED and tons of damage.

Hopefully after the nerf bat it will be still playable because I think it is a cool interaction.




Last edited by Begano#4789 on Jan 9, 2025, 7:55:04 AM
Yes it is and pretty much everyone is on board with this

Broken things are gonna get nerfed though luck
Archmage isn't overturned. You all forget that not everyone has 12 hours per day to farm. I've spend 20 divines on my character and I can barely do deli t15 yellow maps. I haven't seen any pinnacle bosses yet and if I don't play completely perfectly a boss can instakill me.

This is not overturned. I play on and off since the first day of early access, I've farmed a gazillion of maps and all the uniques I need now are 10-30 divines each.

This is ridiculously expensive to actually get to substantial power. And POE always had a high power ceiling and ARPGS in general. If you grind for 2 months, yes you need to become god. That's the whole point of these games.

Stop asking for nerfs. Jesus. There are so many builds that with the right items oneshot all the content. That was always the goal. This isn't Elden Ring, which even with ER, right items and right build oneshots bosses.

We don't want to have to do 15 minute boss fights that are always repeatable. This is an ARPG.

We ascend in power, until we have a godlike character that can farm everything.

People are calling for nerfs without having any experience gearing that build, they saw a youtuber with mirrors invested with a crystal ball saying it will get nerfed for sure, because they will say anything to get more attention, every youtube and streamer is like this so they can earn, or have a future of earning on content.

They can't nerf archmage to the ground because spells like spark has too low base dmg.

Again, stream while level a character from 1 to 97 with no prior currency, and define exactly whats broken
Yes it is and was so glad it was nerfed

W devs
What really made Archmage Stormweaver overpowered was the Unique synergy that allowed to convert ES into mana and still get ES from the Unique, coupled with Grim Feast.

In 0.1 I was playing an Archmage Stormweaver without that Unique (sorry, can't remember the name) ending up with around 5200 Mana and no Energy Shield and investing heavily into regen. Still, I could never complete Simulacrum T4, because my damage was not high enough to cull waves 12 to 15 before the mobs managed to get in melee and shred me to pieces.

So, people that asked for the nerf definitely do not know what they are talking about.

Now the devs have made Archmage, Mind over Matter and Eldritch Battery basically incompatible, because by activating Archmage together with Eldritch Battery the mana consumption is not really sustainable and to make it manageable requires an investement that is likely better redirected elsewhere.

This class was killed by stacking nerfs on a variety of different tree perks and skill gems in a way that still leaves me astonished. By doing this, the dev team showed a serious lack of understanding of what actually caused the Class to be overpowered for that minority of players that could afford all the Uniques necessary to make it OP. They balanced based on outliers and every player with a less than optimal equipment is now completely and utterly screwed.
"
Onegar#0494 wrote:
What really made Archmage Stormweaver overpowered was the Unique synergy that allowed to convert ES into mana and still get ES from the Unique, coupled with Grim Feast.

In 0.1 I was playing an Archmage Stormweaver without that Unique (sorry, can't remember the name) ending up with around 5200 Mana and no Energy Shield and investing heavily into regen. Still, I could never complete Simulacrum T4, because my damage was not high enough to cull waves 12 to 15 before the mobs managed to get in melee and shred me to pieces.

So, people that asked for the nerf definitely do not know what they are talking about.

Now the devs have made Archmage, Mind over Matter and Eldritch Battery basically incompatible, because by activating Archmage together with Eldritch Battery the mana consumption is not really sustainable and to make it manageable requires an investement that is likely better redirected elsewhere.

This class was killed by stacking nerfs on a variety of different tree perks and skill gems in a way that still leaves me astonished. By doing this, the dev team showed a serious lack of understanding of what actually caused the Class to be overpowered for that minority of players that could afford all the Uniques necessary to make it OP. They balanced based on outliers and every player with a less than optimal equipment is now completely and utterly screwed.


Agree. Had a Stormweaver that was sort of the same. Couldn't complete t4 simulacrum but other content was doable, but not one shot. The investment to get that power level was astronomical. Basically what I was running was a budget cast on shock build, but it got nerfed to the same degree as the top end 1000 div builds that were beyond trivializing the game.
Totally agree, absolute lunacy how they destroyed a functioning class just go fix the outliers.

Instead of fixing the issue which didn't require much tweaking tbh to remove the outliers, They destroyed the entire class!

GGG please revert all the changes, you only had to nerf the amount given pr. mana point! That was it!
Sadly buffs are NOT in GGG's dictionary.

that 1 top end damage "buff" to Arc? what a joke
Honestly at this stage it's not even about buffs.

I provided the experience of a player (myself) that invested highly (both in terms of time and in-game currency) in order to get a pretty decent Stormweaver in 0.1 and still there was content that I couldn't complete.

This by itself should put a stop to the "OP Stormweaver" lie, at least as far as we define "overpowered" in relation to the challenge presented by the content and not in relation to the capabilities of some less performing classes (that deserved to be buffed in order to allow them to be able to complete all the content in the game).

But I'm not opposed to the idea that Archmage damage buff might have needed a tweak. The amount of bonus damage that Archmage provides is a legit subject of discussion.

But these changes were not "tweaks". The Archmage damage buff was reduced to a third of the original version while the mana cost was increased so that the current lvl 20 version of the gem costs about as much as the level 14 version in 0.1

Eldritch Battery now DOUBLES the mana cost of skills while still sacrificing Energy Shield in the conversion.

It's completely bonkers. It's so surreal that it feels like deliberate sabotage. It feels like the devs are telling players that they don't want this class to be played in Dawn of the Hunt. Because the alternative explanation is that they are so incompetent that they can't predict the effects of sweeping changes like these and I have a hard time believing that a company with more than a decade of experience with ARPG design can be so clueless. It doesn't even take playtest to understand the consequences. I managed to figure them out by combining my experience in 0.1 and the reading of the 0.2 patch notes.

In the end I decided to play in the new league to make sure my predictions were correct, and now that I approach the endgame in this second season, all the limitations are coming to the forefront exaclty as I expected.

If this has been thought through, then it's very worrying design-wise.

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