Make PoE great again - the ONE portal has to go
" Nobody here want to remove your one precious portal, so relax. We only want GGG to make the other 5 work too... |
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" Yea I hope that doesnt happen. One death per map/boss is good. POE1 can be where people go if they want to do less engagement and careful gameplay with 6 portals. Mash the clean
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" I have a lot of the same recommendations you do ... I'd like to also see a pin on every mechanic you've discovered on the minimap -- although a checkpoint at every mechanic [Ritual, Expedition, Breech, etc.] does the same job but better. This league has been strange. In PoE1 I blast through maps and if I die 50 times I don't care. In PoE2 I've died 5 times in maps ... 4 times it was DUMB to try running content I KNEW I shouldn't run and I'm OK with playing in a less wreckless manner. |
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1000% agree.
Ascendancy Trials, but especially one portal maps are way too tedious. Game designers should never make punishing gameplay. They should make rewarding gameplay. People like souls-likes because they feel rewarded when you actually get better at them. No one likes losing 10-15 minutes of their time, a map, and a chunk of their xp because of a lag spike or unfortunate circumstance (like getting caught in a corner with several ground effects on you). This shit happens especially in ARPG's. I've stopped playing for the day because of this. If I wanted something like this I would've played on hardcore. I don't care how they change it. Maybe make specific maps 1 death, or add checkpoints after so many enemies killed. Even 2 portals would be a drastic improvement. |
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