Feedback "Boring ENDGAME"

Everything after act three cruel feels thrown in for player retention and free labor assessing bugs and imbalance, doesn’t exactly feel like a “early access.” To a product semi polished, feels like a straight up beta or proof of concept with no real direction.
"
"Boring" is how you can describe the endgame in POE 2 in one word

1. There is no engaging combat as in the campaign where I think there was a lot of it

2. The maps are too big and the game resembles too much poe 1 boom boom zoom zoom etc...

3. Bosses on maps are dmg dummies

4. Looking for these citadels is a very unpleasant idea, the map does not have any camera zoom out. Let me tell you, I played the game Pilars of Eternity 2, a classic arpg, I really liked the exploration in this game, and in Poe2, well, it reminds me of a mobile game on the phone

However, of course, it is early access, there are positives, such as the campaign, the mobility of our character in the campaign, you can feel the nice gameplay, a bit of tactics, this is positive

In the end game there is definitely too little interesting, engaging combat and exploration. If I want to play maps quickly, I prefer POE 1.

There are also these final bosses. boss breach is cool, I killed him twice, I will definitely kill him once or twice because it's a cool fight, I had the opportunity to fight the Arbiter once but hehe, I lost because I misunderstood the intention of his attack, I watched a video on YouTube and now I understand, but I have to look for those citadels again and exploration is really boring



1. The endgame is not the campaign, slow combat and farming do not mix, drop it.

2. That's because the game needs faster movement not slower movement

3. Well duh, they are supposed to be, this isn't dark souls

4. your only valid point.
the end game needs a re-work yes. it gets boring very fast. also the map progression from poe 1 with a boss to kill was better and more interesting then running around chasing rare elites in vaal factory map etc
Endgame def needs help I'd rather see campaign that can take you to 100 than map the same maps and mobs endlessly. Poe1 was the same but least it had more as it's full release and had 13? years or so to develope but still got old quick when you're done delving / mapping / rekilling the same bosses. Hardwork for them to figure out though that's for sure! But def more exploration of new areas and stuff.
The endgame is like folding laundry. Boring and tedious. The most fun ive had in the past week this game was when I literally started dozing off while mapping and got 1 shot. I was like something actually happened.

Game goes from dark souls to paint dry simulator real fast
You know what's funny about the endgame? That it's a mix of slowly trotting around searching for the last hidden rare pack in a spaghetti-like maze AND blasting whole screen with one click & bursting down bosses in two seconds.

The campaign makes sense - it's slower, you fight bosses for a minute or three, it's ok. But the endgame is completely schizophernic. Blasting whole screens, then spending a few minutes jogging around an empty map.

Atlas progression is also artificially slowed down by throwing shitty maps you don't want to play in your path. Weird balance of PoE1 zoom zoom & artificial obstacles.
When night falls
She cloaks the world
In impenetrable darkness
I don't want to say something wrong but they said that due to lack of time they made an endgame like this but it should be "temporary", so they will probably change it in the future and this will not be the "standard endgame".

I read this in response to a video on YT but unfortunately I don't have the exact source, surely they must have said it in some interview.

However regardless of this a lot of people complain about this endgame and since there are so many players I think they will improve it.

And don't forget that they have to add other acts in the campaign and class and maybe this will change the endgame in the future.

endgame felt certainly different from the promotional video

*normal mob dies too fast
*boss dies too fast
*your character dies too fast from a random stuff offscreen
*the only things matter is to fill the whole screen & offscreen with your projectile
"

1. There is no engaging combat as in the campaign where I think there was a lot of it

2. The maps are too big and the game resembles too much poe 1 boom boom zoom zoom etc...

3. Bosses on maps are dmg dummies

4. Looking for these citadels is a very unpleasant idea, the map does not have any camera zoom out. Let me tell you, I played the game Pilars of Eternity 2, a classic arpg, I really liked the exploration in this game, and in Poe2, well, it reminds me of a mobile game on the phone



Can agree with almost all except point 3.

Map bosses aren't DMG dummies becasue dummies survive more than just 2-3 hits.

Currently the bosses are nothing more than easy rares with bigger hitboxes...nothing more.

They're way to trivial and die almost instantly, like in D4.

I hope that we'll get thrilling bossfight throughout the whole game like the first time Act 1 bossfight....And this no matter if we invest 5 Divines or 5000 Divines into our endgame char.

Stick to your vision Jonathan and give us meaningful fights pls, esp for bossfights (But also rares and even trashmobs would be nice). :)
Last edited by CroDanZ#1818 on Jan 12, 2025, 5:20:52 AM
I would also like to add that I am currently playing maps, I run as fast as I can to find yellow mobs, I generally ignore other types unless there is a boss.

Plus a breach

I played this way with my friend and there's so much shitty loot that the whole screen freezes, but that's nothing, my friend plays on PS5 without a loot filter, it's a disaster!!!

Really

I played Elden ring with a friend along with the expansion, a nice game

So the fight with the Arbiter, what is the biggest difference between the Elden Ring boss fights?

In Elden Ring you fight until you learn the boss mechanics

You won't be able to do this with the Arbiter because you can't easily repeat the fight, either a shitty grind and watching YouTube where someone does it, or buying a fragment for exalted for 300, and testing for a few seconds before you die, although with the right DPS you can bypass it.

Why am I mentioning it and comparing it to Elden Ring, because there was a lot of talk about the interesting design of bosses and fights and I don't see it at all. In the campaign, yes, but not in the endgame

Today I'm looking forward to what Jonathan and Mark will say

I'm hoping for a complete overhaul of the endgame

Report Forum Post

Report Account:

Report Type

Additional Info