I'm okay with death penalty except...

Losing the boss, irradiated, corruption or whatever we had on a map we died in. I don't mind 1 portal rule and losing 10% exp + waystone on death but let us keep the map with everything on it for another tries please. Death already resets monsters and deletes loot on that map.

This will satisfy all old school nerds who want to play PoE under constant threat of losing progress while saving some time for players who can't or don't want to grind more towers and traverse more empty nodes in order to get to something useful.
Last edited by Sakanabi#6664 on Jan 10, 2025, 10:34:36 PM
Last bumped on Jan 12, 2025, 4:07:58 AM
bump
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Sakanabi#6664 wrote:
Losing the boss, irradiated, corruption or whatever we had on a map we died in. I don't mind 1 portal rule and losing 10% exp + waystone on death but let us keep the map with everything on it for another tries please. Death already resets monsters and deletes loot on that map.

This will satisfy all old school nerds who want to play PoE under constant threat of losing progress while saving some time for players who can't or don't want to grind more towers and traverse more empty nodes in order to get to something useful.


The great thing about these heated community discussions is that, toxic as they can get, some genuinely creative ideas come to the surface:

1. No XP lost on death at all.
2. XP lost on death -check box- to activate or deactivate; i.e. Opt-In
3. "Softcore" mode option to match the "Hardcore" option
4. True soulslike, XP lost on your corpse... you have a time limit to get back to your body and get all your XP back; i.e. Soulslikes

There are some pretty good compromises out there that can please both camps, I think. We'll see what GGG has to say tomorrow in their announcement.
I think you shouldn't lose the map either. It just leads to the game becoming really really tedious. Like I failed the one Tier 4 map that I had and now I gotta grind Tier 1 and crawl my way back. It doesn't feel good to do. There is a lot of choices in the game I feel like the devs made to pad it out so people can say "WoW! I spent 400 hours on this game!" when more than half is spent on re-doing shit to have another attempt at something.

Like Trials, Maps, etc. Just change the waystones as a difficulty modifier and let you select what tier of difficutlty you want. And to attain to higher you have to face some sort of hard map or something.

I don't know how they failed at end game so hard when other games just do it better. The more time I spend on PoE2, the more I realize Last Epoch is a better game.
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4. True soulslike, XP lost on your corpse... you have a time limit to get back to your body and get all your XP back; i.e. Soulslikes


if they are not going to remove exp loss on death than i really hope they add this, though for the trials they would have to do something different i guess. that said my vote is still remove exp loss, its annoying and does nothing for the game.
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1. No XP lost on death at all.


Don't know if at all... but, push it to level 90+... and with 6 portals. One portal death per waystone has to go.

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2. XP lost on death -check box- to activate or deactivate; i.e. Opt-In


That would be neat. Improbable, but a good compromise.

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3. "Softcore" mode option to match the "Hardcore" option



The game already has a division in Standard and Hardcore... the Exp loss camp of white knights don't want to play hardcore, figures. But, they want a harcore feature - 1 portal death per waystone - on a standard enviroment, hardcore is too challenging for them.


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4. True soulslike, XP lost on your corpse... you have a time limit to get back to your body and get all your XP back; i.e. Soulslikes


Good idea. Again, to it be effective, 1 portal death per waystone has to go.
I don’t agree with any of it and I also don’t see why we have to cater to “old school nerds who want to play PoE under constant threat of losing progress.” There is a more apt word for people who enjoy that kind of thing and it’s: masochists. People who want this sort of thing can stay in PoE or play PoE 2 on hardcore mode. PoE 2 was supposed to modernize the franchise and make it more accessible to a wider audience not drive people away with these backwards and archaic death punishment mechanics.
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There is a more apt word for people who enjoy that kind of thing and it’s: masochists.


It's not masochism.. It's a desire for there to be *some* difficulty in the game without going all the way to hardcore.

Back in the day, we used to put a quarter into Donkey Kong, and if you lost your three lives, you were done. You had to put another quarter in.

Now every single game out there gives you unlimited lives, and lets you make XP and loot progress even if you totally mess everying up and die over and over.

If they remove XP loss, one could hook a keyboard macro up to the game that dies over and over and make it to level 100.

We're better than that as players. We should have some challenge.

I personally would be 100% okay if the XP loss was limited to the XP earned within the map.... as then you still couldn't make progress while dying... Losing more than the map you are in worth of XP is pretty harsh. (I'm okay with it, but it's harsh)

However, letting players monkey A-move in a map and die and still get XP? No thanks.
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KuroSF#6521 wrote:

Back in the day, we used to put a quarter into Donkey Kong, and if you lost your three lives, you were done. You had to put another quarter in.



So are you okay of having at least 3 portals to try per waystone?
Last edited by Fhrek#4437 on Jan 12, 2025, 12:33:19 AM
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KuroSF#6521 wrote:
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There is a more apt word for people who enjoy that kind of thing and it’s: masochists.


It's not masochism.. It's a desire for there to be *some* difficulty in the game without going all the way to hardcore.


I don’t understand that mindset at all. How is deleting hours and hours of progress adding “difficulty” to the game? Unless you equate difficulty with frustration… All this does is make you do a keyboard slam every time you die and ragequit. The xp loss isn’t even an issue until post level 90 when the xp required for the next level goes up exponentially. At that point the extra 10 passive points will barely make a difference to any build and gatekeeping them in this brutal fashion is just cruel and adds insult to the injury of dying to a bullshit mechanic.
Last edited by ArcaneArchmage#7600 on Jan 12, 2025, 12:43:08 AM

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