FEEDBACK > Unfun Death penalties + solution

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when all party members are dead all monster in map disappears and you can go down and collect from what you killed, you failed the map, and you can no longer get more loot from it BUT what you have earned is still yours till all 6 portals have been spent


😆 🤣 😂 I'm
At the very least, please change it so you don't lose the map nodes on failure. It's so annoying to travel around setting up towers, clearing bad maps so the nodes you want don't drop on them, only to be stuck with a dead node because you failed once.

Setting up maps in POE 2 is so painfully awful. I despise being forced to run dogshit maps just so I can ensure I'm not wasting my tablets. Just throwing terrible waystones at maps I don't want to do so that the other maps will be less awful.

I pray that endgame gets entirely reworked before release because the current system is beyond terrible.
PoE2 is very unbalanced, favoring standard play and nothing else.
Last edited by adam_law#9913 on Feb 22, 2025, 10:21:46 PM
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MagosX#1099 wrote:
It's not supposed to be FUN. It's a death PENALTY. You're punished for playing BADLY. The game is telling you to IMPROVE.



BS. that' easy to say playing standard. all you have to do is trade up and break the wall. A lot of deaths happen at the middle or near the end, where players carefully clear the map, only to die always at a net loss and may times to stupid mechanics built into the design (e.g., many monster melee attack are AoE negating evasion, armor is shit, and adequate energy shield is not available for every class).

Try SSF for 300 hours mapping and if you're still saying you're having fun, you're lying.

All these Standard players are just narrow-minded, elitists IMO.
Last edited by adam_law#9913 on Feb 22, 2025, 10:23:46 PM
This game sucks because of this and I'm so pissed
games are entertainment and the penalties are overly punishing.

to me the xp loss (most obnoxious) only creates the kill of be killed playstlye and playing safe maps to avoid possible hours of invested playtime being lost.

thats time (reward) from content i have already completed..!! how is that in any way reasonable?

they gatekeep using the excuse "do easier content" but visual clarity, poor clues, invisible shit make one shots a certainty at some point.

But why are you taking away my reward from previous successful completed content?

Its a sick mindset that thinks that is ok, hell why not also remove all the items i earned playing during that time along with the xp, map, tablets etc. its the same logic

Punish me but only do it for the content (map) I am in, it has the same outcome..lost playtime progress stalled...time i try safer content

I bailed after getting 2 characters to 80+ because of this ridiculous mechanic.

I get it, it's your game do as you will but its also my time and money, if you want it them be more reasonable i urge the devs to rethink or there will be many more who think like i do
Last edited by tarloch#1873 on Feb 27, 2025, 3:29:18 AM

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