Immediate Nerf Required - Priests Of The Sun Enemy - Overly powerful laser attack

I got blood mage with 5k hp (with remnants full), max res and that beam melts me in seconds if I'm not careful, can't hide behind walls or trees or anything, and it get's me off screen in ultrawide monitors wide range... Rare ones have a better kill rate of me then I do of them :D
I'm enjoying the game overall but these monsters need adjustments
getting one shot in general just sucks and should not be part of a game about building a character using math.

i play warrior and i either take no damage or my entire healthbar in one shot. its horrible design and it just feels dirty when it happens.

volital plants i a huge offender, one second your fine in a group of chaos. next second your dead because the orbs move to freaking fast and can be hard to see in all the action, esp when the plants spawn on top of you.

the 3 projectiles almost always stack and hit at the same time insta killing even to tankiest character. void resistance at 75% does not feel like enough.

as a matter of fact if i jump in and insta die, 99% of the time a mob had volitale plant mod and i did not notice in time :/
Those laser beam are pretty fun if you have a high amount of recoup. Had a chronomancer with 200% combined life/mana recoup, could slow walk straight through the laser beam. Felt like a t1000 terminator... favored by gary-san.

Checked my character sheet one time while in the laser and life regen was at 4000/s
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on Apr 17, 2025, 3:59:13 PM

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