Allow socketing of corrupted items

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mrb0x1#1447 wrote:


I guess you new comer, anyway there is currencies in POE1 that modified the socket numbers colors and links but the suffixs and prefixs (mods).
- Tainted Jeweller's Orb: item that adds or removes a socket on a corrupted item
- Tainted Chromatic Orb: reforges the colour of sockets
- Tainted Orb of Fusing: item that unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item.
- Last and not least Crafting Bench with Vaal Orbs.


True...those existed in PoE 1. I pray to god that they are not introduced in PoE 2. They made "corruption" irrelevant.

The point of dropping corrupted items is the lottery aspect: yes 99% of the time they are utter trash. BUT 1% of the time, they could be ungodly awesome. That is pretty much why corruption was introduced into the game in PoE 1, and should be how it remains in PoE 2.

Corrupted items, dropped or otherwise, should NEVER be alterable (i might lose that battle though...). Also, "smart loot"ing corrupted drops wouldn't work. Smart talismans showed us the damage that could be wrought by such a system.
Starting anew....with PoE 2
No thanks
New poe2 players talking about problems poe 1 solved years ago is so funny.
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mrb0x1#1447 wrote:
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As the title says i do not think it would be bad or detrimental to allow players to socket corrupted items. The shrines that corrupt items and trials of chaos pretty much are just pointless rewards no one takes or uses due to the fact that they are always bad and even if you get one that is workable it may not have a socket so its bricked off the get go. I know POE 1 had an item i believed called tainted oil that allowed modifications to corrupted items but POE 2 does not have that even though the option exists.

Now i mean it may come later as things progress but as of right now corrupted items have no use dropping and should not even exist in the games current state.

Ideally adding a function to allow socketing a corrupted item as a band aid fix like how the flask break down is also a band aid to a later implementation would add benefits to the trials and shrines that corrupt.

The trials reward system is horrendous due to this glaring issue. You could quite literally remove the item rewards and just make the bosses drop a soul core and it would be the exact same situation we are currently in.


I guess you new comer, anyway there is currencies in POE1 that modified the socket numbers colors and links but the suffixs and prefixs (mods).
- Tainted Jeweller's Orb: item that adds or removes a socket on a corrupted item
- Tainted Chromatic Orb: reforges the colour of sockets
- Tainted Orb of Fusing: item that unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item.
- Last and not least Crafting Bench with Vaal Orbs.


i did play Poe 1 to some extent having just a few end game characters so new i guess would fundamentally be correct. However user previous experience does not apply to this game in this context. Trials of chaos is useless outside of soul cores and "pinnacle" fight at end. The rewards you gain are completely pointless. Whether or not the have items in Poe 1 that allow modifications to corrupted items it still makes them useless in Poe 2 as they did not bother to add in a function to allow the modifications to this games CORE MECHANIC. I do want to thank you for actually reading the post and actually commenting something regarding the nature of the posts meaning.

Now in terms of crafting those items it seems silly to not just have an alter at the end of the trial that allows the modifications like how in POE 1 they have that crafting bench seasonal mechanic thing that gives the player i think a full minute of crafting for free. They should apply that to the trials TBH
I think the better solution, from the perspective of Trials of Chaos [Ultimatum] is to just heavily bias the latter rewards in such a way that they are already maximally socketed PRIOR to corruption.

Basically make the rewards better.

Note: I'm not against the concept of being able to modify corrupted items. PoE1 allowed corrupted jewlers, corrupted links, and similar so if it's OK in PoE1 I wouldn't mind it in PoE2.

YMMV.
I have to agree that items that drop already corrupted are an issue. For example there's no point to put a Vaal orb on a Strongbox, if a good item drop, I won't be able to put max sockets on it and put it at 20% quality which is almost garanteed to make the item bad unless you're wearing terrible items.
Tech guy
Last edited by Warrax#2850 on Jan 31, 2025, 2:58:10 PM
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Banneddd#5088 wrote:
New poe2 players talking about problems poe 1 solved years ago is so funny.


Everyone playing POE2 is a new POE2 player. What are you trying to say? The fact that Poe1 solved it and they did not apply that resolution to Poe2 shows either ignorance or inability to learn from the past
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Banneddd#5088 wrote:
New poe2 players talking about problems poe 1 solved years ago is so funny.


Everyone playing POE2 is a new POE2 player. What are you trying to say? The fact that Poe1 solved it and they did not apply that resolution to Poe2 shows either ignorance or inability to learn from the past

The problem that been solved may not apply here, or at least 1/3 due to skills were depended on weapons by socket colors numbers and links, skill now are independent with different system, however if socket now has colors or any condition for runes and souls or modified them as corrupted that currency would be damn RARE like Divine or Perfect Jeweller's Orb.
I've been wondering about rewards that drop as corrupted as well. What even is the point?

For most stuff, armour and martial weapons, we would want to quality and socket them. But if they drop corrupted, generally they'd not have max quality nor max sockets, which makes them bad, and in the endgame, generally useless garbage.

Now if any place that drops corrupted items would drop corrupted items uncorrupted, i.e. they come with the corruption effect (be it positive or negative) but the item is not corrupted, so we can modify it further and corrupt it again, then there is a real reason to want items dropping as corrupted, including the shrine (which we click off immediately because it's a detriment to use it).
Considering you can still imbue an amulet with a notable after being corrupted with an extra item (that I don't know if actually drops anywhere, maybe only from Simulacrum boss? Looks like a Blight oil) I don't see any reason why we shouldn't have the means to chisel a socket or two into an already corrupted item that lacks sockets.

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