Ascendency Trials: GREAT CONTENT... but does it fit?

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SSF

SSF is core gameplay


It's not true. Market is core gameplay. SSF is self-restriction like HC.

But it's not the case.

I'm not defending Sekhema, even though I didn't get all 8 points. What I'm saying is that you need to clearly understand exactly what you want to fix and what the problem is. The purchase was mentioned in response to the stated "there is no just a special map", it is there.

The problem is that players consider this content mandatory, and therefore want to pass it. But developers consider it optional, so they make it incredibly difficult. That's why the conflict occurs. And, if it's not clear, the perception of players is not the players ' fault, but a design problem. I explain what it is.

There are two ways out of this situation:
- make the content really optional by removing from it what are the players want from here and suffer;
- make content much easier if we accept that it is mandatory.

Logic doesn't offer any other options.

And then the conversation constantly goes in the direction of some incomprehensible demands...
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I'm probably one of only a dozen perverts who likes Sekhema.

1. It's clear, predictable content
2. There's the highest level of enemies and it gives me enough experience now
3. All my Divine Orbs are obtained here
4. I also consistently earn money by selling Trials not Time (it's not much, but it's honest work).
5. I see how my personal skill is growing, and how I manage to make the build a little better to go further.
6. Players give me tickets to Sekhema in bundles for free.

Yes. On the 4th floor they deal huge damage, I often die faster than I lose my honor. But this is generally a question of balance.

Unlike maps that are completely chaotic, there is a terrible map layout, trees, terrible lags, and so on.

I already treat these two golems as old friends, they are tough but already quite understandable.

It's like playing an arcade game as a kid.


Yes, I agree that the trials are good content. That's why I chose this topic name. But I can sympathize with the people who actually don't like it. It's just so different from the Rest of the game, especially Sekhema. If they would at least introduce a third option that can be done from act 2 and that aligns more with the core gameplay, I wouldn't mind so much, but right now, you are forced to do it, if you like it or not.

Now lets get over your points: Removing ascendency from trials wouldn't hurt you much. The points 1, 2, 3 and 5 wouldn't change in any way. You could still run it, make tons of exp/divines and get better and have fun with it. The only thing you would lose is the payment for doing the trial for others.
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Now lets get over your points: Removing ascendency from trials wouldn't hurt you much. The points 1, 2, 3 and 5 wouldn't change in any way. You could still run it, make tons of exp/divines and get better and have fun with it. The only thing you would lose is the payment for doing the trial for others.


Yes, I agree.

Even more, if you remove ascendency points from the Trials, you may need to replace them with loot improvements, which is just as good.
Last edited by Radonegsky#6656 on Mar 7, 2025, 2:32:58 PM
"
"

SSF

SSF is core gameplay


It's not true. Market is core gameplay. SSF is self-restriction like HC.

But it's not the case.

I'm not defending Sekhema, even though I didn't get all 8 points. What I'm saying is that you need to clearly understand exactly what you want to fix and what the problem is. The purchase was mentioned in response to the stated "there is no just a special map", it is there.

The problem is that players consider this content mandatory, and therefore want to pass it. But developers consider it optional, so they make it incredibly difficult. That's why the conflict occurs. And, if it's not clear, the perception of players is not the players ' fault, but a design problem. I explain what it is.

There are two ways out of this situation:
- make the content really optional by removing from it what are the players want from here and suffer;
- make content much easier if we accept that it is mandatory.

Logic doesn't offer any other options.

And then the conversation constantly goes in the direction of some incomprehensible demands...


SSF is core.
Trade is not , trade is popular , trade was first.
Trade is easy mode and tries to hide all the flaws of the game.
The health of the game is SSF.

Don't believe me .. login ill give you 80 divines you can go to a 3rd party website and buy everything you need in fact with a level 1 character you will be able to start the game with ALL your end game gear, bought and waiting in your bag. Thats why trade is core right? Damn man sorry I forgot ... in SSF you earn your money .... its not just given to you by a friend.. my bad.

I would have given them to you too .. i don't need them ... in SSF you craft with them, and without crafting ... they are just road apples sitting in my bag.

Cause you can just buy it and avoid playing right ...
common ... come tell me thats fine....
come tell me thats the vision, to have pay to win be the core of the game ...
common im bored ...

Im sure bypassing needing to use the non existent crafting system has given great insight to the drop rates quality opportunities to enhance items... ohh wait that's only SSF.

Im sure it was grueling doing the trials and ultima.... ohhhh wait you paid for a carry ... well trust me cause i play the game ... it sucks ...

You probably have tons of stories like me .... playing 3 characters and 150 levels using the exact same weapon on all of them ... the one that dropped in act 1 on my first character .... cause in 150 levels and 500 hours nothing else dropped.... ohhhhh wait .... yeah sorry you just went to www.iwin .. my bad ...

anyhow id be really interested on what its like bypassing the whole game ... tell me about it

Last edited by LewtDeezNuts#1011 on Mar 7, 2025, 2:56:13 PM
To the previous speaker

We're talking about different things.

You're talking about what kind of game you'd like to see.

I'm talking about what the game is really like right now.

But, as I said earlier, this is not important in the case of the Trial. Its problem has little to do with the market.

If you are interested in why the game's economy is the same as it is now (my vision) , you can read my topic here
Last edited by Radonegsky#6656 on Mar 7, 2025, 3:23:26 PM
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Now lets get over your points: Removing ascendency from trials wouldn't hurt you much. The points 1, 2, 3 and 5 wouldn't change in any way. You could still run it, make tons of exp/divines and get better and have fun with it. The only thing you would lose is the payment for doing the trial for others.


Yes, I agree.

Even more, if you remove ascendency points from the Trials, you may need to replace them with loot improvements, which is just as good.


And that's what I have suggested in the first post :D
Im playing the game.

Im using only the game .
I feel the mechanics of the game.

I know what it is like getting no drops.
i know what it is like getting no upgrades when slamming hundreds of orbs.
I know what it like stuck with no gear, so you die , and the map resets, and you have no gear and you die.. and you level , and you level and you level you are still on the same area .. you are over leveled and under geared, fun right.

Now go do trials .. no carry, no partner .. and no evasion and no vision and no honor recover or whatever else ass water debuffs the "Not PoE" but mandatory mini ass game is throwing at you .

I know where the state of the game is cause i play it.
And what i enjoyed more than any stream i have watched in a long time ...
The race, SSF.

They all didn't participate or quit.
That is the state of the game
Last edited by Jitter912#4278 on Mar 7, 2025, 4:14:32 PM
Guys, I know you have a discussion going on. But this thread is not about SSF/Trade. It's about trials. Would be nice if you get back on the topic or talk this out in a thread that deals with SSF/Trade. Thanks :)
Fair enough .. im burnt out .. i posted 500000000000 posts of why the trials suck.
And they do ...
But on Trade ... just get a carry .. then post about how they are fine.
SSF you play the whole game.
It gets said like .. ohh you are choosing that hardship ... that hardship ... is playing PoE ...

The trials are smoking hot trash .
From the fact they are 2 mini games players actively avoided in PoE1.
They are Mandatory.
They are not fun at all, highly repetitive massively over tuned.
They favor ranged classes to the point of absurdity.
They are Random and therefore have NO SKILL component to them .

They just suck, there is no good or redeeming point to them.

All you get are hey its a good money making area...
But then again in SSF where money means NOTHING , you get to see it
for the time wasting piece of shit it is.

A whole game mode working off a different made up heath pool
doing activities not found anywhere else but mandatory.

Randomized to the point of screwing you over at will at any time.
a multi hour commitment to the shit to finish.

They are a smoking, lice laden leprosy infected sweaty piece of shit.
Is there some English to NZ translation required here ?

Should we get Quin dressed in a clown costume running an obstacle course on the front lawn at GGG till they get it.

Whats the cab fare from Quin to GGG, ill pay for the ride both ways and the clown costume.

Roll Quin Roll...



Last edited by Jitter912#4278 on Mar 7, 2025, 5:07:23 PM
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The trials are smoking hot trash .
From the fact they are 2 mini games players actively avoided in PoE1.
They are Mandatory.
They are not fun at all, highly repetitive massively over tuned.


Just want to point out that fun is subjective. I never even tried to get the last two points (burnt out before that), but I did farm both chaos and sekhema and found them to be pretty fun.

I guess what you mean is that they are not fun for you. Well, tough. I hated the lab in poe1 and still did it to get my ascendancies and didn't complain about it.

Anyway, games need their low points to make high points feel higher.
Last edited by ConcreteMittens#4695 on Mar 7, 2025, 5:30:33 PM

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