No counter play to deaths

No matter what your skill level, your build leaves some vulnerability to being (effectively one-shot.

I changed my necromancer to use Eldrich Battery/Mind over Matter. This gives me an effective life pool of about 3600. More important - it gives a great visual of the size of damage spikes.

Now, I can actually SEE the damage (plus get one-shot MUCH less). You can see that T14-T15 250% maps tend to have damage spikes about 3000. Sure, some get even larger, but they're much rarer.

Because I can see them now, I get much better at anticipating them, and countering them. Also, I know how big my pool has to be to avoid them - dont even try high end content without life+ES = 3500. (And dont count anything from Grim Feast)

The biggest protection against these one-shot effects is an enormous life/ES pool. And I mean ENORMOUS.
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There is basically no things which can't be countered with knowledge and awareness.


Sun Priest shooting form unreachable position. Whoops
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Gang5ter15#1071 wrote:

Sun Priest shooting form unreachable position. Whoops

Already discussed how to counter sun priests earlier in this topic.
Last edited by Suchka_777#4336 on Feb 13, 2025, 6:47:16 AM
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Name one, ONE single thing you cannot avoid with knowledge or awareness that is NOT a bug. Just one.


I was on a skinny path on Forge and got swarmed by a magic pack. pack exploded instantly and covered the entire path- in both directions- with chilled ground and ice bombs.

I guess i could have avoided it with the awareness that "melee is bad"

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