Punishment pushed to the extrem combined with bad Gamedesign - Trials etc.
" I had a ton of fun in the campaign and it was more challenging but less punishing. My skill bar was full of different skills and I used them all. I used dodge roll all the time as a Merc to put maneuver enemies and it felt rewarding. The endgame in contrast forced a 1 click AOE screen clearing build with almost no dodge rolling or maneuvering. Only time different skills were used were for bosses and rare monsters(shock burst + Auto reload). I would just hit enemies on the edge of the screen and back off to avoid 1 shots and unavoidable hits from insanely fast monsters. It turned into a chore and forced an overly cautious play style Last edited by CovidPatientZero#0332 on Feb 18, 2025, 6:04:41 PM
|
![]() |