Improving Death Penalties // Unofficial Poll: Are Current Penalties Making You Quit?

+1
Last edited by b3si#7304 on Feb 21, 2025, 6:04:43 PM
+1

I think they need to do at least one of the following:

1. Reduce/remove exp penalty on death.
2. If not, 6 portals per map. Maybe there's a beneficial atlas passive that reduces this value like the pinnacle boss mechanic.
3. Allow you to return to map and pick up dropped loot, but all the mobs are gone.
4. Allow you skip failed map nodes so they don't halt your progress on the map.
4.5 Let you reroll map nodes into more preferred map layouts.

For me, the EXP penalty is just pointless. I don't care about the leaderboard, and I don't care who reaches lvl 100 first. I just want to complete my passive tree if I put the time in. I have to basically white knuckle and super try hard every map to make sure I don't get popped by some random half-invisible mob death mechanic every single time if I want to survive the 50+ maps in a row I need to level up. That just gives me a headache.

Not everyone wants to no-life this game. Stop rewarding streamers for their lack of contribution to society.
Last edited by SamuraiChicken#0332 on Feb 21, 2025, 2:41:24 PM
Almost every single idea from POE 1 is significantly better thought out, designed, and player friendly.


Every single design from POE 1 should be ported over to POE 2. The only thing POE 2 brings to the table is WASD and a new campaign. Everything else is just diet POE 1, but worse.
Stop dying you peasants. (Meaning there are MULTIPLE ways to make your char not take that much damage, use them?)

Or learn to read Waystones. It ain't that hard, I learned to do that.

If game is to ohard, maybe it is not for you. There are alternatives.

IF you HAVE TO say you play Path of Exile and you are not happy about it, it might just be the point you need to look into mirror.


People want small phones with huge displays. As always.
+1
"
Almost every single idea from POE 1 is significantly better thought out, designed, and player friendly.


Every single design from POE 1 should be ported over to POE 2. The only thing POE 2 brings to the table is WASD and a new campaign. Everything else is just diet POE 1, but worse.


It just might be you want to play Poe 1.
+1

Stopped playing mid to late January

It wasn't the sole reason I've been on a break, I got tired of the content available

But dying was several times the moment where I went "Well that's enough, time to close the game"

Do I hate hard games? No, I've played dark souls, sekiro, elden ring

Do I hate this game? No it's quite fun, I'm looking forward to new content in 0.2

Just dying is a "quit moment" once you reach maps
Last edited by ryo3000#2773 on Feb 21, 2025, 5:55:34 PM
You'd need to gather much more data than a counter of how many people within the feedback forums are quitting because of death penalties.

1) When did you start playing?
2) How many hours do you have in PoE 1?
3) How many characters have you played in PoE 1?
4) How many hours do you have in PoE 2?
5) How many characters have you played in PoE 2?
6) What's your feeling about death penalty? Positive, neutral or negative?
7) Do you feel death penalty has a positive, neutral or negative impact in your desire to play this game?

Having a poll asking people to say "I agree" and count it has no value. You don't know who these players are, nor you know how representative of the actual playerbase they really are.

Not to mention your post title is biased, so it's more prone to attract people that agree with your view.

Lastly: if GGG did they homework correctly, they can know exactly how many people are quitting because of death penalty: they just check the time between that player's last login and the last death recorded for their last played character.
+1

Personally I am fine with the 1 portal per map. I think it achieves what xp loss was always meant to achieve, namely a more methodical and thoughtful approach that doesn't just you use 6 portal defense.

XP loss has many horrendous downsides: Punishment is ever increasing the higher the level. If the player decides he is happy with his level it doesn't matter anymore. It has no tangible effect on lower levels. It erases past progression. It does nothing but waste your time without any real tangible effect on level progression since the xp requirements are exponentially increasing. And so on.

Additionally xp progression is even slower on PoE 2 (since you are forced by the way the atlas map works to mostly play t16 and t17, and hardly t18 maps) making the regression even worse.

So for me personally, xp loss should go. I quit playing a lvl 96 because even with Omen of Amelioration a single death cost me like 2-3 hours of progress. I didn't die that much that it was really tangible, but every time it happened it felt absolutely horrible. Why do I have to lose my progress from the last 20 or so maps that I have successfully cleared, abiding by the rules of not dying, for one simple mistake or sometimes not even a mistake but an unlucky situation.

The time waster should go. It's 2025. We don't need to waste players time even more in already uber-grindy game.
"
_rt_#4636 wrote:
You'd need to gather much more data than a counter of how many people within the feedback forums are quitting because of death penalties.

1) When did you start playing?
2) How many hours do you have in PoE 1?
3) How many characters have you played in PoE 1?
4) How many hours do you have in PoE 2?
5) How many characters have you played in PoE 2?
6) What's your feeling about death penalty? Positive, neutral or negative?
7) Do you feel death penalty has a positive, neutral or negative impact in your desire to play this game?

Having a poll asking people to say "I agree" and count it has no value. You don't know who these players are, nor you know how representative of the actual playerbase they really are.

Not to mention your post title is biased, so it's more prone to attract people that agree with your view.

Lastly: if GGG did they homework correctly, they can know exactly how many people are quitting because of death penalty: they just check the time between that player's last login and the last death recorded for their last played character.


It's a flash poll at best, just something for an at-a-glance of at least those who make use of the forums. I make no claims of it being scientific or anything, but it should help give them an idea, and if they also can review such last login vs last death data and extrapolate, this can only help them do so.

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