Inventory too darn small! - any options to purchase an upgrade?
"POE is well known about mandatory loot filter use. This game is not about picking up loot, you just pick up whatever is valuable or whatever you can use. As you progress in the game you even exchange stuff. Ie: if you run t10+ maps, you just ignore the t1-6 maps, maybe after a point you're not even bothered by reforging either. Maybe in the campaign you have a few rings and charm to replace and match for the current environment, but in the endgame that's unnecessary too. I think you just need to forget the crow mentality of picking up everything that shines. 99% of the drop is not even worthy to look at tbh... |
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If 99% of the items dropping are worthless, then that's a sign of bad itemization.
I remember D3 at launch when 99% of the drops were worthless. Yeah, you could sell an item for hundreds of dollars if you got lucky, but anyone unwilling to pay real money for gear had next to zero chance of advancing through inferno mode. The game hemorrhaged players until the dev's improved the itemization system. |
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By the time I started running double digit waystones I was able to run 3-4 maps without my inventory filling up.
Most loot is worthless and a waste of time to sell for gold, faster to just kill more stuff for more gold. My only complaint is I wish we would turn items tetris style to be able to fit more of the larger 6-8 tile items. |
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" Then why do you think those 99% still exist? I does not make sense for me. Nevertheless, I don`t think it`s that much junk. Those players I`m watching are veterans and still struggle with inventory size. I`m very surprised this is not a commonly discussed issue.. |
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nah make inventory half size to force us to pick up only currency
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" Same reason people will sit in front of a slot machine for 2 weeks straight. Hoping, praying for that Jackpot, because it'll aaaaaaaall be worth it. Same thing with loot in this game. |
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pick up less
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" Why that 99% still exist? Is this a serious question? You play EVERY class and ascendancy and build at once? I play a warrior, I wont pick up arrows, crossbows, bolts, spellcaster robes, etc... Once it will be added to the game if I run a stun mace warrior I wont pick up daggers and axes, etc... Not that 99% items are useless, but its useless for YOUR specific character and build. And then you learn about item tiers, and pre/suffix chances. You can be a full gambling addict and burn every currency for a chance, or you can carry stacks of wisdom scrolls and pick up even every blue item in case you see a "+x skills" that you cant juice up later or you only check the rare drops in case it can become an upgrade. And in this case, yes... only 1% of the drops will be valuable for your character. Dont be a hoarder. In that case your gameplay will be TP-ing every 2 minutes to the town for gold. Which... doesn't have much use either. You respec or just gamble it in your hideout. Those veterans again are checking if the item have some high value stat that they can build upon to sell that. With the current trading system I don't think you want to be a trader, you just want to enjoy the game. Streamers are different. They literally make a living by playing games. Without exaggerating, their job is to pick up that stuff XD But buying more stash is an investment for them. |
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You don`t understand the meaning of "Useless" then. If it`s useless, then it`s useless for any class. Period.
In this case, it 99% are like this, then don`t fkg drop in the first place. I prefer having a good/meaningful drop once in a blue moon, than seeing junk allover. That`s a bad design idea. But AGAIN, I don`t think it`s really like this. Not in POE2. You`re exaggerating. P.S. I hope GGG keeps the game slow paced :D ^^. Not like you level up slow, but as in you do not become a God too soon (and also not too stupidly crazy strong. that`s a game breaker). Cheers! Last edited by Wo0olfgaNg_#7323 on Mar 31, 2025, 5:12:02 PM
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" So what is the topic now? Is the inventory still small when 99% of the loot is useless? The game is still early stage. It is known that you will have 3 way to get better items: full scratchcard lottery: digging the trash from ground and hoping for a good rng You craft your own stuff once every mechanic will be implemented. Crafting materials will be rare and expensive, but will narrow if not straight fixated outcome. Than we have the current situation the best we have is greater essence that narrows the full rng to a pool of options. (ie: defensive stats, but I wasn't too happy when my only greater defensive essence gave evasion for my warrior XD ) 0.2 we get cleansed maps and hope the RNGod locks your favorite line on the item so you can roll more rng on the rest. Cant find the article, I think it was an Extra Credit episode that explained loot: crafting vs rng. There was shooter game where instead of loot you always got materials and you could just tailor anything to your need. While undoubtedly that's fair, but in reality nobody liked the game. There was just no thrill, so playerbase dropped off. Players WANT to feel that they're the chosen lucky ones. Didnt followed how POE managed to solve this. Common currencies give you wide rng while predetermined outcomes are rarer then uniques, aka mostlikely hardcore nolifer neckbeards will see them only. |
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