What stats are absolute must have for a Invoker quarterstaff?

I'm trying to set a filter on the trade site, I don't know much about the class, I don't know what stats stand out as primary "absolute must have" stats.

My main is infernalist and I know that a sceptre without 50%+ spirit and +5 minion skill is worthless, everything else is secondary, even ally +damage which is the best third stat is still a secondary stat.

So I'm asking what is the equivalent of this on a invoker quarterstaff? I suspect +7 melee skill and a specific amount of +physical dps (how much?), is there anything else that is absolutely necessary?
Last bumped on Feb 25, 2025, 3:11:23 PM
Attack speed in addition to those stats you mentioned since it's local mod.

How much ?
Basically 2nd highest tier mod is good enough in any circumstances unless you need the highest possible mod for a specific purpose.

You understand how +skill affects melee weapon damage, right ? It's not same as spells or minions. It does work but differently. Just to be clear, I'm saying this because you listed +skills first.
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Last edited by finisterre#5659 on Feb 23, 2025, 8:25:20 PM
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Attack speed in addition to those stats you mentioned since it's local mod.

How much ?
Basically 2nd highest tier mod is good enough in any circumstances unless you need the highest possible mod for a specific purpose.

You understand how +skill affects melee weapon damage, right ? It's not same as spells or minions. It does work but differently. Just to be clear, I'm saying this because you listed +skills first.


No, I don't know how it works, do you mean it's less important than minion/spell/projectile +skill?

So high base physical damage + attack speed are the ultra core stats, something like:

155%+ increased physical damage
23%+ attack speed

?

What about "add X to X physical damage" ?
Last edited by Hyperion#1876 on Feb 24, 2025, 2:09:57 AM
You can sort by physical dps (a pseudo stat at the bottom of the listing) which takes attack speed into account, and applies quality if it's not already added, I just set my max budget then do that

Any "required" stat beyond physical dps is specific to your needs

(be wary of +skills, it can make mana costs shoot way up)
Last edited by Strangehill#1736 on Feb 24, 2025, 4:02:46 AM
2.00 attacks per second

~460+ physical
~260+ elemental damage


~50 mana on kill for farming.

"
You can sort by physical dps (a pseudo stat at the bottom of the listing) which takes attack speed into account, and applies quality if it's not already added, I just set my max budget then do that

Any "required" stat beyond physical dps is specific to your needs

(be wary of +skills, it can make mana costs shoot way up)


According to this, a budget of few divs can buy you a staff at the 600-700 physical dps range (no rune sockets), so is this the minimum physical damage range for a good endgame staff?

Would a filter like this work:

600 min physical dps

then add those as weight sum:

Elemental damage with attacks
+melee skills
critical strike chance
critical strike bonus

So a staff that has 600 physical dps, good base and a bit of weight sum, is generally a good staff to spend a few divines at?
Last edited by Hyperion#1876 on Feb 24, 2025, 4:56:01 AM
Until you are spending 10's of divs then PDPS pretty much trumps all (the trade-off between aspd and flat damage is that the build is smoother flowing, at the cost of mana)

"

Elemental damage with attacks
+melee skills
critical strike chance
critical strike bonus


Any of these will ramp up the price, if you have a high budget then it would depend on how you are building your char, if you are doing a crit build or not, if you can afford the mana costs, and if you have a high amount of base elemental damage for the first one

E: Point being, set your criteria *without* pdps, then sort by pdps, and find the best one from the top down. And maybe adjust criteria if the pdps is too low (around 700 is my floor but my budget is pretty low, there are 800+ ones out there) *

* That's with rune sockets. Not sure about without
Last edited by Strangehill#1736 on Feb 24, 2025, 5:40:59 AM
"
Until you are spending 10's of divs then PDPS pretty much trumps all (the trade-off between aspd and flat damage is that the build is smoother flowing, at the cost of mana)

"

Elemental damage with attacks
+melee skills
critical strike chance
critical strike bonus


Any of these will ramp up the price, if you have a high budget then it would depend on how you are building your char, if you are doing a crit build or not, if you can afford the mana costs, and if you have a high amount of base elemental damage for the first one

E: Point being, set your criteria *without* pdps, then sort by pdps, and find the best one from the top down. And maybe adjust criteria if the pdps is too low (around 700 is my floor but my budget is pretty low, there are 800+ ones out there) *

* That's with rune sockets. Not sure about without


I must be thinking something wrong. The rune sockets add 40% physical damage, how much does this contribute to physical dps?

EG. if we add two runes with 40% physical damage on a 575 PDPS staff then how much will the staff increase its PDPS?

575 PDPS staves without runes cost 1 divine and 800 PDPS staves with runes cost 30+ divines.
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So high base physical damage + attack speed are the ultra core stats, something like:

155%+ increased physical damage
23%+ attack speed

Yes.

Let's say there is a Qs with "75-125 physical damage", "+100% IPD" and 1.0 APS.
It's 200 pDPS Qs.
If you pick +100% IPD in the tree, it will be 400 pDPS.

What if with "75-125 physical damage", "+50% IPD" and 1.0 APS on the waeapon, then pick +150% IPD in the tree ?
It's 375 pDPS. It's worse even though you spent more points on passives.

Same goes for attack speed.

"
What about "add X to X physical damage" ?

There is no reason to not having this mod.

For example by increasing skill level, Tempest Flurry's "attack damage" on the skill will be
178%(lv.19) >187 >196 >206 >217 >227 >239 >251 >263%(lv.27)
Each +1 skill is around +5%. Same goes for Ice Strike (+5% each level).

You better set minimum +skill and search as high pDPS as you can afford (rather than setting minimum pDPS and searching highest +skills).
The point is that +melee skills does not increase the weapon's base damage directly.

"
The rune sockets add 40% physical damage, how much does this contribute to physical dps?

pDPS = (min pDMG + max pDMG)/2 *(1+(%IPD mod on weapon + %quality +%runes)/100) *APS
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Last edited by finisterre#5659 on Feb 24, 2025, 8:31:23 AM
Pillar of the caged gods. The currency you would spend on a staff should go towards HOWA and Ingenuity. Then stack Attributes. Even with half assed gear you will end up with a couple of hundred thousand dps. And in the game's current form you don't need more than say 60k dps for clearing maps. And 100k for bosses. 200k and you basically one tapping everything except T4 bosses. Some people keep progressing attribute stacking until they get millions of dps but it is completely over-kill at that point.

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