Make Chests Great Again

I've never been excited to see a chest, which is a shame; they should honestly be some of the most rewarding non-boss stuff in the game.

It's a chest, why is it even there unless someone put something valuable in it? Chests have been a staple of RPG's since their creation; it makes no sense to have them so meaningless and unrewarding.

Same with random dungeons/caves. One of the best things about Diablo 2 was running around and encountering a random spawn dungeon or cave. It has no purpose other than to be explored. PoE1 kind of did this with Vaal areas, but why not just throw in random stuff to explore. Maybe they could be extra difficult with higher drop rates or something.

If we're expected to play the campaign multiple times, might as well have random elements thrown in there to keep the experience interesting each time.

I feel like game designers are thinking way too much about complex systems and completely forgetting the things that make ARPG's fun in the first place; Exploring the unknown in hopes of finding loot, procedural generation, killing bosses, and customizing how your character kills things.

Build variety is kind of ass right now, granted there's a lot more to come, but many of the skills we have access to right now are never going to be useful in the game's current state. Everyone's using energy shield, the passive tree is pretty lackluster and is just a way to increase your damage or energy shield, etc.
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I've never been excited to see a chest, which is a shame; they should honestly be some of the most rewarding non-boss stuff in the game.

It's a chest, why is it even there unless someone put something valuable in it? Chests have been a staple of RPG's since their creation; it makes no sense to have them so meaningless and unrewarding.


Well said. Chests are a staple of RPGs and should be exciting.
Last edited by CharlesJT#7681 on Feb 27, 2025, 8:25:22 AM

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