7% of players are playing Warrior, every other class over 15% - no buffs to melee????
"No charged" Supercharged Slam (1 stage) feels bad actually =_=
The feel of charging 2-3 stage is good though. Would be much better if I don't have to "count and wait" for the stage. And "raise shield while charging" would be awesome. :D I noticed that with normal attack, a slam (like earthshatter), raise shield, shield charge/stampede, warcry, HotG, and I'm basically a happy gamer. Everything else is a matter of "smoothness" for me. I think the biggest lack of the feel of "being rewarded" is on the "2 handed mace actually wielded with 2 hands". There should be difference. Maybe adds a trait to warrior that enables to wield 2 handed weapons by 1 hand "with penalties". Then Giant Blood removes the penalty and also boost the actual "2 hander" style. Dual wield 2 handed weapon has its own bonus, right ? Everything I do should be wrong so please correct me if I do it right <3 Stop Bombing Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Feb 27, 2025, 8:51:30 AM
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" Very good point. There are bascially no benefits in using a mace two-handed w/o a shield. Personally, I don't like using a shield and played my warrior without a shield until engame. But once you reach endgame Giant's Blood is easily accessible and you never look back (and start using a shield). They definitely should make unmodified 2-handed builds without Giant's Blood more worthwhile. Last edited by Prügelprinz#9311 on Feb 27, 2025, 9:03:45 AM
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" Yup. "me and my weapon" itself is an important identity. Everything I do should be wrong so please correct me if I do it right <3
Stop Bombing Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru |
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1st step would be to improve armour + life significantly, so that it becomes a viable option for defense. Another good thing would be, to make the monsters slower overall - especially in the end-game.
Until then, screen-wide clear is almost mandatory. Classic melee (mace on the head) cannot do this. |
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