7% of players are playing Warrior, every other class over 15% - no buffs to melee????

"No charged" Supercharged Slam (1 stage) feels bad actually =_=
The feel of charging 2-3 stage is good though. Would be much better if I don't have to "count and wait" for the stage.
And "raise shield while charging" would be awesome. :D

I noticed that with normal attack, a slam (like earthshatter), raise shield, shield charge/stampede, warcry, HotG, and I'm basically a happy gamer.
Everything else is a matter of "smoothness" for me.

I think the biggest lack of the feel of "being rewarded" is on the "2 handed mace actually wielded with 2 hands". There should be difference.

Maybe adds a trait to warrior that enables to wield 2 handed weapons by 1 hand "with penalties". Then Giant Blood removes the penalty and also boost the actual "2 hander" style.
Dual wield 2 handed weapon has its own bonus, right ?
Everything I do should be wrong so please correct me if I do it right <3

Stop Bombing
Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj
MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru
Last edited by finisterre#5659 on Feb 27, 2025, 8:51:30 AM
"
I think the biggest lack of the feel of "being rewarded" is on the "2 handed mace actually wielded with 2 hands". There should be difference.

Maybe adds a trait to warrior that enables to wield 2 handed weapons by 1 hand "with penalties". Then Giant Blood removes the penalty and also boost the actual "2 hander" style.
Dual wield 2 handed weapon has its own bonus, right ?


Very good point. There are bascially no benefits in using a mace two-handed w/o a shield. Personally, I don't like using a shield and played my warrior without a shield until engame. But once you reach endgame Giant's Blood is easily accessible and you never look back (and start using a shield).

They definitely should make unmodified 2-handed builds without Giant's Blood more worthwhile.

Last edited by Prügelprinz#9311 on Feb 27, 2025, 9:03:45 AM
"
"
I think the biggest lack of the feel of "being rewarded" is on the "2 handed mace actually wielded with 2 hands". There should be difference.

Maybe adds a trait to warrior that enables to wield 2 handed weapons by 1 hand "with penalties". Then Giant Blood removes the penalty and also boost the actual "2 hander" style.
Dual wield 2 handed weapon has its own bonus, right ?


Very good point. There are bascially no benefits in using a mace two-handed w/o a shield. Personally, I don't like using a shield and played my warrior without a shield until engame. But once you reach endgame Giant's Blood is easily accessible and you never look back (and start using a shield).

They definitely should make unmodified 2-handed builds without Giant's Blood more worthwhile.


Yup. "me and my weapon" itself is an important identity.
Everything I do should be wrong so please correct me if I do it right <3

Stop Bombing
Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj
MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru
1st step would be to improve armour + life significantly, so that it becomes a viable option for defense. Another good thing would be, to make the monsters slower overall - especially in the end-game.

Until then, screen-wide clear is almost mandatory. Classic melee (mace on the head) cannot do this.

Report Forum Post

Report Account:

Report Type

Additional Info