*GGG DEVS* A NEW TOWER SYSTEM for PoE 2: True Vertical Progression & Meaningful Encounters

The problem is we don't like the tower system at all, it's a 100% scrap idea. I'd be shocked if they released the game with this system at all at this point.

The Atlas is a horrible experience. Everything about it, including the fact we only get level 79 baseline which means MANY maps are completely worthless and not even worth doing -- yet we have to run them anyways...


The entire atlas is, IMO, a 100% dumpster idea. It all needs to go completely, it doesn't do anything but force us to waste our time doing things we have no interest in doing.
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The problem is we don't like the tower system at all, it's a 100% scrap idea. I'd be shocked if they released the game with this system at all at this point.

The Atlas is a horrible experience. Everything about it, including the fact we only get level 79 baseline which means MANY maps are completely worthless and not even worth doing -- yet we have to run them anyways...


The entire atlas is, IMO, a 100% dumpster idea. It all needs to go completely, it doesn't do anything but force us to waste our time doing things we have no interest in doing.


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So let me get this straight—you don’t like the Tower system, and you don’t like the Atlas? Meaning… you’d rather go back to what exactly? Because unless you’re advocating for the return of single-instance maps with zero progression, the Atlas exists for a reason: it gives structure to endgame mapping and lets players shape their own experience.

Now, if the problem is that it doesn’t give enough control, that’s where this idea comes in.

Instead of forcing players to run maps they don’t care about, the Tower & Token system could let you:
✅ Customize your Atlas progression instead of being stuck with bad layouts.
✅ Control your surrounding map nodes instead of praying for good Precursor tablet placement.
✅ Engage in risk-reward mechanics that actually matter, making mapping more dynamic.

Scrapping everything won’t solve the issue—fixing it will. And I’d rather push for a version of the Atlas that actually respects player agency than just toss it all in the bin and hope something better magically appears.
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Thaynime#8492 wrote:
Or... maybe as a reward for activating more sigil, we could be allowed to put more precursor tablet... maybe?



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Hey, who knows? There’s a lot of potential here—let’s just hope GGG takes notice and gives us something great!
Last edited by MoreBatteries#6948 on Mar 6, 2025, 9:01:30 AM
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Here's my idea. The abyss tower. Basically delve, but you go down a near-infinite dungeon instead of a mine. This dungeon gives certain benefits to the atlas the further you delve into it. Maybe add a story of the insane trying to reach the bottom.

Or the reverse. Mountain of god. Maybe the last remnants of a previous culture now in ruin after the world was scorched.


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An abyssal descent or a ‘Mountain of God’ idea could be cool in a different context, but the focus here is improving the existing tower system rather than replacing it with something entirely different. The goal is to take what GGG has built and make it actually rewarding and engaging, rather than scrapping it altogether.

That said, if we’re talking about deeper progression mechanics, that’s exactly what the Token System & Strategic Tower Modifiers aim to do—letting players shape their Atlas progression in meaningful ways. If GGG is going to refine Towers, I’d rather see them get smarter, not just swapped out for something else entirely.
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So let me get this straight—you don’t like the Tower system, and you don’t like the Atlas? Meaning… you’d rather go back to what exactly? Because unless you’re advocating for the return of single-instance maps with zero progression


That's exactly what I / most of us want. Towers are a nuisance. I don't like nuisances. Wandering pointlessly and aimlessly around the "atlas" is not "progress" its' a mini game meant to waste our time, and most of you are not capable of seeing it.

I want to put in the map I want. And do that map.

Additionally ... POE 2 has no progression, POE 1 has progress for every single map you complete.... so... what progress are you talking about? Surely you don't mean literally just physically moving along the maps... you can't possible consider that "progress" for no reason, right?





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Now, if the problem is that it doesn’t give enough control, that’s where this idea comes in.



The problem is that it exists and was made in the first place. It's an extremely bad and very limiting idea -- Your idea would be fun for a league but normal every day play? Nuisance, tedious, do not want, get that out of my game, please don't punish me by making me play MORE shit I don't want to do.

I want to put in the map I want to do -- and then do THAT map. And I don't want any RNG "things" on the maps, and not level 79 baseline, should be 81/82..

it's an RNG slog mini game meant to fuck you. I'm here to play a game, not get fucked by devs and their "Vision"

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Scrapping everything won’t solve the issue—fixing it will. And I’d rather push for a version of the Atlas that actually respects player agency than just toss it all in the bin and hope something better magically appears.



GGG puts the player dead last. They have for years. They will only and exclusively make things worse than POE 1 -- our only hope is port over the POE 1 system, or get a highly polished turd that's just abysmal to play through.

Every system not brought over from POE 1 will only be a worse and more tedious expedrience by design. That is what makes GGG get up in the morning, nerfing our game.
Last edited by Rakie1337#5746 on Mar 6, 2025, 9:48:57 AM

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