Why Does PoE2 Keep XP Loss on Death?

You need something to balance out the game with, or else most builds would just be full-on damage if there were no penalty for dying.
I'm in favor that they keep the on death xp penalty, especially in softcore. It gives players a reason more of a reason to care about gear and resistances. Purely anecdotal, but it feels like half the community is complaining the game doesn't have enough challenge, and removing this penalty would make it even "easier", while the other half is screams that xp penalties and limited portals are too punishing.

Also, maybe a hot take but I don't feel like it should be, level 100 shouldn't be the goal and if you can't make it to level 90 to 92 because of xp losses, you should really check your gear. It isn't that difficult.


Yes, this mechanic has so many fans and so many players like it.
You can see that maybe 5% are still playing...

Guys, your path is like the German path of intelligent green energy.
There is green energy, but no one can pay for it and we are losing our way of life.
Continue this way and avoid many forum threads as you have already lost most of the players.

Keep going.

BR
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Hecktoor#2386 wrote:


Yes, this mechanic has so many fans and so many players like it.
You can see that maybe 5% are still playing...

Guys, your path is like the German path of intelligent green energy.
There is green energy, but no one can pay for it and we are losing our way of life.
Continue this way and avoid many forum threads as you have already lost most of the players.

Keep going.

BR


New to these types of games I take it? The league is over for most players, and POE1 league starts tomorrow. Players will move there, and then after about a month or so league there will be over, and.. oh POE2 league will be about to start up.

It's a cycle, one that every "live service" ARPG goes through.

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