Breach duration
" Pretty much this, sometimes you can get it to last long enough to find 3 hands but that's mainly cuz there's a lot of convenient stuff to kill safely (If you rush forward you might just get surrounded and die) Many times though you might barely get one hand because there arent as much stuff or spawn in a very inconvenient places that you arent ready for https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
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" I think the change it's good, but the breach should open faster. The change to delirium it's a great one. Now i'm enjoying more delirium without the need to zoom zoom everything. Breach should be the same. |
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I also think the breach duration is way too short, unless you have a build that oneshots the screen. In that instance the duration is probably fine. If you actually need to press multiple buttons and do some dodge rolling, it sucks.
It just the general theme of POE2 right now. The players skills seem to be made for a different game. |
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I feel there's lull moments where nothing spawns sometimes and you cant keep momentum even if its in your power to do so.
Maybe the waves windows increase and its intentionally designed that way. But i find i run around looking for mobs a lot. Last edited by Hoolagun#9936 on Apr 29, 2025, 9:03:05 PM
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theres no way in hell you're keeping a breach open while doing slow and meaningful combat, i can assure that!
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" And I always hated that fact. There are so many game "Types" to take inspiration from like: capture the flag, king of the hill, tower defence (well blight I guess and i do like it), heck even MOBA might be fun (blight but turned into tower offence). naaaaaaaaaaaaaaaaaaah, here zoom boom content that lasts 4 seconds, enjoy. fucking game designers from dimension of ass. "wow why is everyone playing stealth archers/casters" BECAUSE NR#1 ENEMY IS A FLYING FUCKING DRAGON and melee sucks (skyrim reference) ___ Hoo there wanderer... Last edited by Henide#3803 on May 19, 2025, 5:22:48 AM
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I would like to say that the patch solved breach for me. Now its more in line with the poe2 gameplay that i was doing with almost all my characters. It also feels not that bad in narrow maps, like crypt. I'm enjoying it way more than 0.1. now.
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I made a thread about this a few days ago. The splinters dropping at the end is great, but breaches don't feel any better to me, especially in maps where there are tunnels or corridors. For players who aren't zooming around the map, there's actually no feasible way to access all the monster spawns fast enough to keep the breach going.
In open maps, it's a lot easier since you just run along the perimeter of the expanding circle. But yea, besides the splinters dropping at the end, I don't notice a single difference in breaches. |
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