Every Single Archetype Character Fantasy in this game and how it should be. CHECK THIS.

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Kraivan#1745 wrote:
I know currently its addative.

However two different topic, same theme:
1) I have no idea if that mod on the shield is a noobtrap?
Since anything oneshots me, does it even matter to have that phys reduction stat? Lets say I have a same shield but with STR or Max HP stat instead... Should I pick that?

2) I meant that game should be reworked. Block as a passive skill that completely nulls incoming damage isn't good IMO. If there would be x% chance that you reduce incoming damage by Y value the armour could have handle the rest...



1)No idea about that.

2)
Well as I said, IMO block is good as it is. Blocking all damage.

IMO I would also like to make it more complex telling... "this shield blocks % spells % range attacks % close combat attacks."

But since them want the game simple lets just block a % amount of all incoming hits (not AOE) and only when u rise shield.

Armour is what really needs to be fixed.
I still dont get why block is "fine" this way.

Have you played a shield user character?

I mean, yeah... it does feel good to block a dangerous attack, but on the other hand if you don't block, you're dead.

I have 67% block chance now. Turtle charm.
In combat 13k armour now, tooltip says 82% reduction.
Struggle to get hitpoints still... because you just cant afford to get that 150 hp if you lose your resistance cap...
So I am hard stuck around 2.1k hp

And I cant even get a single autoattack landed from a boss?!
If I don't block that damage I am dead. Which is completely absurd since this is armour designed for... to be able to tank hits.

Or not sure if poedb is incorrect or some ingame calculation is on the thing, because Bone Tyrant lvl80 supposed to have 1.5k damage.
If the armour mitigation table is correct, I should reduce 40% of that dmg, I should get like 900dmg from that, yet he squashed me the way as you would extinguish a cigarette. It was the single autoattack, that I usually tank to trigger thorn (and thorn 2 attack gem)

4th time I just killed the boss in a "no hit" slow way. Yeah... pretty much "fun" to grind it away


Unless it landed a crit? (I am just thinking loudly)
Because in that case the damage is 3k, and the same armour only gets like 25% of the damage... in that case its a 2.1k dmg technically oneshot...
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Kraivan#1745 wrote:
I still dont get why block is "fine" this way.

Have you played a shield user character?

I mean, yeah... it does feel good to block a dangerous attack, but on the other hand if you don't block, you're dead.



But the problem is that u can block it or the problem is that if u dont block it, it kills you?
Cos if the problem is the second part. What need to b fixed is the armour. Not the block...

And I will do agree with that. Armour need a rework completly.
Last edited by Sarke#5416 on May 15, 2025, 2:21:37 AM
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Sarke#5416 wrote:
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Kraivan#1745 wrote:
I still dont get why block is "fine" this way.

Have you played a shield user character?

I mean, yeah... it does feel good to block a dangerous attack, but on the other hand if you don't block, you're dead.



But the problem is that u can block it or the problem is that if u dont block it, it kills you?
Cos if the problem is the second part. What need to b fixed is the armour. Not the block...

And I will do agree with that. Armour need a rework completly.


Balancing hard numbers is easier IMHO than adjusting to something that have infinite potential.

Ok... so here is the wierdest, seemingly OP stuff.

Turtle Charm warbringer ascension lets you block ANYTHING that isn't a dot. But it will reduce block chance by 25% in exchange.

many players go for that Unique shield that gives you lucky chance to block.
SO now congrat. You become a demigod. You just roll your luck now and can stand in aoe-s.

But do you balance warbringers around this?
I mean if anyone who plays a warbringer doesn't use turtle charm will be just an idiot?

Or even worse
Do you balance the game around this?
No wonder its "fine" if I step into a patch of ground somewhere sometime I die even with flask active.
So endgame any dot is lethal, because "how else can you give TC warbringers any meaningful gameplay?"

Yeah... normally shield is only good against physical hits and projectiles.

But there is already an issue with the 3 baseline defense rock-paper-scissor.
At starting point
Armour is good against physical damage.
Block is coutnering physical strike and projectiles. (until Turtle charm comes to play, but that 1 ascension until templar gets something juicy...)

Evasion is any projectile and strike

ES just soaks up anything that isn't a bleed or poison.
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Sarke#5416 wrote:
This is what everyone would expect from their character in this game.
Correct me if I´m wrong.

I will explain in game terms what Every single class should be.

...

Thats my take of what classes should be.
Tell me whats ur take.


Strong disagree, because the game never was about "class archetypes". It was about each class having the freedom to build in any way it chose, using pretty much any skill.
Melee witch? Spellcasting duellist? Templar using Ice Shot? Go for it. Some things may be harder, you may have to traverse the tree oddly so perhaps your build won't be as optimal, but it should be possible and maybe you can use an ascendancy in a novel fashion to get a new and effective twist.

Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
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Varana#3018 wrote:
"
Sarke#5416 wrote:
This is what everyone would expect from their character in this game.
Correct me if I´m wrong.

I will explain in game terms what Every single class should be.

...

Thats my take of what classes should be.
Tell me whats ur take.


Strong disagree, because the game never was about "class archetypes". It was about each class having the freedom to build in any way it chose, using pretty much any skill.
Melee witch? Spellcasting duellist? Templar using Ice Shot? Go for it. Some things may be harder, you may have to traverse the tree oddly so perhaps your build won't be as optimal, but it should be possible and maybe you can use an ascendancy in a novel fashion to get a new and effective twist.



Breaking achtypes is also part of having them in 1st place...
But if nothing is nothing.. Whats the point in breaking the wheel when there is no wheel...

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