Mouse cursor aiming discrepancy + other targetting issues
I dont have to time to read all of that but I agree, please fix.
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This has been a problem when i try and play Warrior and use Perfect Strike, i also tried out incinerate YESTERDAY and was not hitting my target at all on certain angles because im focusing the body of the target instead of the feet.
This is bullshit... Also, very well laid out OP, wonderful post. Last edited by Ghrimm4#7838 on May 9, 2025, 6:12:55 PM
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It's not just mouse.. controller is terrible. Make it aim where u are facing and not turn around to target what u just passed. Using right stick only aims half the time but with a second delay when ot actually works. If they made the priority where ur movement stick was facing it would be alot smoother.
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I'm not sure if this is the same, but.
Sometimes spells like Fireball or Solar Orb, will fire/aim/place where your cursor is when the cast is finished, instead of when you first press the skill to cast it. So if you cast while moving the cursor quickly. It will shoot or place the spell where your cursor is at, at the END of the cast instead of at the beginning. I think the intention should be aiming/placing at the START of the cast. |
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I'm glad to see so many agree.
@imphilxdx you've actually raised an additional cursor/targeting issue that I didn't even mention in my post. Since Solar Orb is a ground-based spell, if you're stationary and the cursor is also not moving, casting will be exactly where your cursor is, as I described in the OP. However as soon as your cursor is moving fast enough and in such a way as to cause quick rotation of your character and you cast during that motion, it's actually really inconsistent. It will often lag behind the cursor, but is usually quite a ways off, where your cursor didn't even go to. If you record yourself with an on-screen display showing your inputs and slow it down you'll see it's often nowhere near the cursor at the point you pressed the skill. Seems like it's some kind of animation-related bug arising from rotation of the character. All spell/attack directions are tied exactly to your player rig/animations, not the cursor, so it's basically like your inputs are "interprated" by the animations and you just have to hope it lines up with where your cursor was. Yeah, game's got issues.. |
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I use 3 of the Unarmed Strikes on my Monk. I've lost count of the times I whiff with 'em when I am already standing in melee range of a monster. The animation plays, mana is used, my character doesn't move. Either buggy terrain or it thinks its an invalid target, idk. It is still very janky.
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Commenting for relevancy. Imma be honest i didnt read all of this but there's definitely something wrong with aiming as sometimes my projectiles skills will go where i point and other times it will go slightly under where the mouse is.
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Bump, important issue for me.
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They over the years ended up making the game for console first, skills and mechanics, ergo this things will never happen. Same with WASD, rather than being properly implemented, it turned click to move into unplayable.
I miss the old, PC-first games. IGN: Gonorreitor Last edited by Valmar#3550 on May 16, 2025, 12:32:55 PM
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PoE1 has suffered from this cursor-projectile offset since day 1, years before they ever ported it to console. It's not a bug or a design oversight but just a simple byproduct of how they chose to implement the cursor aiming. It was not enough of a problem I guess because the combat wasn't very good in PoE1 but that's not the case now so it's just a lot more apparent.
But the issue has got nothing to do with GGG developing for consoles - it's purely to do with Mouse input. There's now a much larger audience of players who GGG are trying to reach because of the amazing action combat so it's important they get this right because it's really fundamental to the second-to-second feel of the game. |
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