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I never understood why people keep insisting on wanting to reach level 100 when it gives them nothing and they obviously dont enjoy the grind.
You can do all content at 90. Why is it a problem that there are 10 more optional levels for those that play alot and either just enjoy grinding or want to compete in the ladder? All content in the game doesnt have to be for everyone. In Elden Ring do you sit and complain that you would need to farm runes for 9 years to reach level 999?
Its not good for the game if everything is just a participation trophy.
You can never understand, because you don't value time as highly as others. It's not about the level, it's about 1 death undoing hours/days of progress.
Ok but....
1. None of that is true. The hours/days of "progress" have been spent to farm gear or currencies. Which you still have, you only lose the additional "benefit" of also slowly gaining exp.
2. Why do you care if you lose experience if its close to worthless to you?
Assuming your above 90, the levels give you close to nothing, your not participating in the ladder. Why would you at all care?
3. Have you at any point considered to use your time improving at the game so you dont die so often instead of complaining on a forum?
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Posted byNyon#6673on May 18, 2025, 12:30:35 PM
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+1
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Posted byHellenya#1680on May 18, 2025, 12:31:22 PM
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If you're dying six times in an unjuiced map, you're either doing a map way above your level or you don't know how to use your character. In either case, EXP loss is not the issue.
Now outside of that scenario:
If you're below lvl 90 -> don't worry about EXP loss. You'll make up super fast.
If you're above lvl 90 and don't care about the ladder -> don't worry about EXP loss. Your leveling progression is concluded. Additional talent points will not make or break your build. Gear is what you should focus on for progression. You can already do any content in the game.
If you're above lvl 90 and do care about the ladder -> use Omen of Amelioration and "git gud" or stop caring about the ladder.
In none of those cases, EXP itself is the problem.
I would 100% agree with this completely if there weren't a number of mechanics/scenarios in the game that can lead to unexpected deaths.
Again, I am not saying do away with the penalty, I understand why it is there and do not disagree that making it to the low 90's is not unobtainable. I am simply pointing out that an xp penalty when maps were 1 shots were effectively less harsh than they CAN be now when you have multiple attempts. I am simply suggesting a modification to the penalty to equalize it to what it was.
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Posted byrvspinx#5092on May 18, 2025, 12:34:18 PM
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You can never understand, because you don't value time as highly as others. It's not about the level, it's about 1 death undoing hours/days of progress.
It's not about the value of time. It's about you caring about EXP past lvl 90 when you shouldn't.
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Posted bySkollvaldr#5851on May 18, 2025, 1:10:03 PM
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Ok but....
1. None of that is true. The hours/days of "progress" have been spent to farm gear or currencies. Which you still have, you only lose the additional "benefit" of also slowly gaining exp.
2. Why do you care if you lose experience if its close to worthless to you?
Assuming your above 90, the levels give you close to nothing, your not participating in the ladder. Why would you at all care?
3. Have you at any point considered to use your time improving at the game so you dont die so often instead of complaining on a forum?
1. Gear and currency is not a measure of progress. It's highly RNG/gambling mentality. Not progress, and especially not near high levels with the kind of gear I have.
2. Given the above which is fine as designed, XP ought to be the only reliable thing given in exchange for spending time in the game.
3. It's convenient to argue against a straw man and sorry to burst your bubble but I don't die often, and I yet still despise XP loss as a design. Despite other criticisms that I have with the game, XP loss is the only one that is philosophically egregious to me & is the one and only reason that I stopped supporting the devs during season one.
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Posted bySpankyKong#9805on May 18, 2025, 1:51:31 PM
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+1
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Posted byHefaistoz85#3141on May 18, 2025, 2:11:02 PM
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Ok but....
1. None of that is true. The hours/days of "progress" have been spent to farm gear or currencies. Which you still have, you only lose the additional "benefit" of also slowly gaining exp.
2. Why do you care if you lose experience if its close to worthless to you?
Assuming your above 90, the levels give you close to nothing, your not participating in the ladder. Why would you at all care?
3. Have you at any point considered to use your time improving at the game so you dont die so often instead of complaining on a forum?
1. Gear and currency is not a measure of progress. It's highly RNG/gambling mentality. Not progress, and especially not near high levels with the kind of gear I have.
2. Given the above which is fine as designed, XP ought to be the only reliable thing given in exchange for spending time in the game.
3. It's convenient to argue against a straw man and sorry to burst your bubble but I don't die often, and I yet still despise XP loss as a design. Despite other criticisms that I have with the game, XP loss is the only one that is philosophically egregious to me & is the one and only reason that I stopped supporting the devs during season one.
Ok so in an ARPG gear and currency isnt worth counting as a form of progress?
But experience for some reason is. Even tho 95% of your character progression after 90 will come from gear.
So your losing days of progress (lmao) everytime you die because you lose 2.5% exp, but you keep all the things that will contribute to 95% of your characters progression. Yes that makes sense, more like a minute of progress lost.
Also its quite obvious you dont know what a straw man is but I guess its just become one of those things that people conveniently use as an excuse when they have no counter to an argument. And secondly Id hate to burst your bubble but the fact that your playing the game = supporting the game.
Last edited by Nyon#6673 on May 18, 2025, 2:17:09 PM
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Posted byNyon#6673on May 18, 2025, 2:15:15 PM
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What you are asking for is to remove the only somewhat competitive aspect of the game so Joe Shmoe can feel validation by grinding to max level without hurdles.
No dice.
Has nothing to do with validation. No one is making that argument. Once again misrepresenting what has been said.
If the last 10 levels are just for ladders and prestige, and the skill points don't matter, then they should remove the skill points or make them accessible some other way. Hiding them behind a no life grind in a seasonal ARPG is bad design. And yes, they do matter to many people, regardless if optimal builds don't require them. If you don't care about them then you have no reason to care if someone else gets them.
Last edited by qQbonmjtAZ#7824 on May 18, 2025, 2:24:44 PM
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Posted byqQbonmjtAZ#7824on May 18, 2025, 2:22:49 PM
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Tell me you literally didn't read any of my explanations of why EXP loss in its current form is necessary and why you shouldn't care past lvl 90, without telling me.
Yes, levels past 90 are just for ego. That's the entire point. Which is why harsh EXP loss is needed. Not everyone should get to 100 with mindless grinding. It makes perfect sense in a seasonal game. It's a competitive element. That's the entire purpose of having a ladder, ffs.
I'm done with you. If you refuse to read and comprehend then you shouldn't be part of the conversation.
Only one not reading and comprehending is you. I read all of it, I don't agree with it. Those skill points matter to me. I don't care if you say they aren't necessary for a build or I shouldn't need them. That's none of your business if I find them important. Apparently you are incapable of comprehending something so simple and that's been explained several times in the forum.
I'm done with you. If you refuse to read and comprehend then you shouldn't be a part of the conversation
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Posted byqQbonmjtAZ#7824on May 18, 2025, 2:31:51 PM
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If the last 10 levels are just for ladders and prestige, and the skill points don't matter, then they should remove the skill points or make them accessible some other way. Hiding them behind a no life grind in a seasonal ARPG is bad design. And yes, they do matter to many people, regardless if optimal builds don't require them. If you don't care about them then you have no reason to care if someone else gets them.
This is the part that has always bugged me. 'Everyone' wants those last points. And anyone saying that those last 10-15 (seriously?) points don't matter, is full of it. Again, 'everyone' wants all those points, and 'will' find a way to use them.
However, i'm basically tone deaf to this complaint, as its been around for 20 yrs almost (prolly more), and although i hate it, it is what it is, until it isnt,
GGG - Why you no?
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Posted byJoannaDark#6252on May 18, 2025, 2:32:49 PM
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