A Simple Poll - Exp Loss on Death
" Agree. If there is no disincentive to die, they may as well make it an idler. |
![]() |
+1
|
![]() |
+1
|
![]() |
The xp loss are here to stay.
End of discussion. =THREAD CLOSED= |
![]() |
+1
|
![]() |
+1
|
![]() |
+1
At least make XP loss only 5% Last edited by KingDaMuncha#6025 on Jun 2, 2025, 6:37:29 AM
|
![]() |
Bump
And thank you to everyone leaving a +1 and doing your part. This is clearly a problematic part of the game, and with so many threads and so many people agreeing GGG have all the stats they need to act on it. |
![]() |
" Heh, you'd be surprised. Even GGG had to back down on single death maps from 0.1 because people flat out refused to play. Exp penalty in ubalanced poe environment is exactly same kind of problem. It's a matter of time, they will come to their senses after losing enough players to regression. Only unknown is what exactly are they considering enough. Last edited by Echothesis#7320 on Jun 2, 2025, 9:01:55 AM
|
![]() |
" No chance. Removing or lowering EXP loss would basically destroy the ladder aspect of the game entirely. Will never happen. Seriously, every player needs to do one of three things: a) Decide to compete in the ladder and actually put effort into reaching levels past 90. b) Realize that levels past 90 are optional and provide almost no additional character power, so they can stop caring about EXP at this point. c) Go play Animal Crossing instead. Last edited by Skollvaldr#5851 on Jun 2, 2025, 10:07:06 AM
|
![]() |