A Simple Poll - Exp Loss on Death
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" Exactly, Softcore is supposed to be the easiest casual mode of the game. People saying it should have exp loss just want some kind of weird mediumcore in the game because they can't bring themselves to actually go play HC. |
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" +10000 This. This. This. EXP loss isn't a real problem. It's literally just in people's heads. |
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" Oh it clearly is a real problem if there are so many threads with tens of thousands of views and comments on them though. It will change eventually, too many people quit because of it. |
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" The idea that it isn't a problem is just in your head. Losing hours of already completed progress is a real tangible effect that can be measured. By definition that isn't simply in someone's head. It wouldn't be a real problem if it was recoverable where you died. There's no legitimate reason to not do this, or at least one hasn't been presented. |
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I'm a muppet, newbie, moaning lvl {77/88/92} etc. in POE2. I don't have a lot of experience. But... my view is that yes, there should be a small XP loss for dying. Otherwise glass cannon builds will ALWAYS exceed tank builds, and I don't think that should be that case. Other games/sports have elements where strong defence can be just as valuable as strong offense. tldr; There needs to be something that balances that risk/reward trade-off. Is it probably too steep at higher levels? Yes, I suspect so. Losing hours of time - when let's face it - it's generally down to some random cluster-damage/oneshot. Could it be mitigated with higher level maps maybe? Possibly yes. Let players go beyond lvl16 maps and they can gain XP quicker ... (at their risk) BUT.... Should a bandaid be needed in terms of various Omens? No: that's bad game design. If you want people to lose 10%, then go balls out. If you don't, then don't put it on some stupid loot item to stop it Last edited by Jonboy_77#4792 on Jun 4, 2025, 11:05:26 AM
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While I don't necessarily have to hit 100, heck if it's too much of a boring grind I'll probably just find another game to play (if I even make it past campaign on Cruel this season). But maybe they just want 100 to only be for the most nolifer of player. I personally, as an ex-hardcore gamer, would be fine with XP penalty going away, cuz losing enough XP on death that it'd be better had I not played at all would probably get me to quit pushing on that character anymore.
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" Exagerating much? This thread has 7256 so far, and it's by far one of the most viewed. You don't know how many people quit because of this. Don't lie please. edit: Not even counting the double-views. You literally have no meassure how many individuals have seen these threads, hence the number will be much, _much_ lower. Last edited by bloomhead#3858 on Jun 4, 2025, 11:11:48 AM
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