A Simple Poll - Exp Loss on Death

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Krym0r3#7733 wrote:
Just change the Omen from 75% to 90% and leave the exp loss.


Its a POE mechanic that will never change.


But changing the omen will not break anything as its already an in-game item.




Or just get rid of the omen and properly balance the death penalty.
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Macabri#7452 wrote:
+1

just today was another day where it would have been nice. I am trying to progress in SSF but need to stick to lower tier maps due to lack of equipment and died which erased about 15 base maps worth of Exp progress in a single death.


Right, but what would you do after that? Are you going to make a significant enough upgrade that you can viably run higher tier maps? Is it now 300+ maps for +20% crit? Or another 150 at the next level?

The Exp loss debate is basically just a sub for a feeling of stalled progress. If you're consistently improving gear, you have another metric. If you're consistently running new content, you have another metric. But you aren't, so the EXP loss becomes the focus. Rethink craft. Rethink Atlas progression. etc etc. Exp loss is a distraction.
+1
Should be 10% OF YOUR CURRENT EXP. PROGRESS ISNT POSSIBLE ON ANY MELEE CLASS UNLESS I RUN MAPS WITH NO MODIFIERS LITERALLY JUST BARE BONE MAPS, WHICH IS NOT FUN OR ENJOYABLE MAKES ME NOT WANT TO PLAY THIS GAME... AND MAKES ME FEEL LIKE ALL THE TIME I SPEND ON THIS GAME IS WASTED...
If the reason they've implemented this is to STOP PLAYERS FROM ACHEIVEING LEVEL CAP, WHY HAVE A LEVEL CAP? WHY NOT LET PLAYERS GET TO THE LEVEL CAP TO ENJOY THE REST OF THE ENDGAME SEASON, SO THERES NO ILLUSION OF TIME BEING WASTED, WE ALL GET OUR PASSIVES, AND GET TO HAVE FUN ALL WHILE DOING IT, Lose 10% of YOUR TOTAL CURRENT EXP... NOT FLAT 10%...
Though er... even best case I'd say it should probably come in at 85. Rough if you can't get a build online.
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+1
+1
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cid951#3156 wrote:
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Macabri#7452 wrote:
+1

just today was another day where it would have been nice. I am trying to progress in SSF but need to stick to lower tier maps due to lack of equipment and died which erased about 15 base maps worth of Exp progress in a single death.


Right, but what would you do after that? Are you going to make a significant enough upgrade that you can viably run higher tier maps? Is it now 300+ maps for +20% crit? Or another 150 at the next level?

The Exp loss debate is basically just a sub for a feeling of stalled progress. If you're consistently improving gear, you have another metric. If you're consistently running new content, you have another metric. But you aren't, so the EXP loss becomes the focus. Rethink craft. Rethink Atlas progression. etc etc. Exp loss is a distraction.


Your logic is flawed. The only viable solution to improving gear is farming divs since crafting is a slot machine. A large percentage of players actually want meaningful crafting, but since it doesn't exist, we resort to aiming for the last 8-10 skill points for a little more boost, especially playing a class like Merc that has a poor skill tree and weapon. The slog and stolen time reaching for that goal just turns into frustration. Trying to sell gear on the market and get divs is also a lost cause unless you have really good gear and are always online.

I gave up. I have better odds playing scratch tickets than spending exalts for good gear. Evasion and armor only get you so far, which means late endgame classes on the left side of the tree are forced to get es or glass cannon. Getting swarmed by mobs with high movement speed is also no fun, it's a lazy way to artificially pump difficulty into an ARPG.

This game needs a serious change but it's been moving in the wrong direction since 0.1 and it sure looks like GGG has no freaking clue
Last edited by qQbonmjtAZ#7824 on Jun 11, 2025, 7:43:43 PM
+1
+1

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