Please, rework ALL uniques

Every time i find another unique straight from POE1... i cry. There just so fucking bad.

I just found a Ungils Harmony, and wtf ... i mean , it was never that great anyways but, it was useful for offering some general all round crit.

Now, wtf is this thing? Useful for what? Some kinda ailment inflictor build? But completely useless to anything else at all, and a complete step away from the original. 177% increased Chance to crit. Your critial hits deal no extra damage. O,o

Cmon. We can do better then this dumb shit can't we?
GGG - Why you no?
Last edited by JoannaDark#6252 on May 24, 2025, 8:53:06 PM
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“For no reason,” huh?
Sure. Here’s the link for reference:
https://pathofexile2.wiki.fextralife.com/Unique+Equipment

Now go ahead — name at least 10 uniques (excluding the few that are actually usable like Howa, Headhunter, Astramentis, Forked Spear, Dream Fragments, Three Dragons) that are truly useful and not just “for no reason.”



POE 2 is the first game for me where “orange” almost always means trash.



Sadly some of these mechanics take years to ever be useful. And in POE 2 we are missing the majority of the good uniques, they've only put in the leveling uniques which do nothing.

in POE 1 orange items are mostly useless. THey are always called 1ex trash items, then one league a new build is discovered and that worthless drop is worth something for a league or two -- THen the skill gets destroyed by GGG anyways lol
A simple solution is to tie the base stats of the item to the area lvl / item lvl rather than the natural base stats. Of course, lower tier gear should not be as high as the upper tier gear, but it should still get some kind of percentage boost to stats like damage, armor, evasion, and energy shield. This already occurs for skills that the uniques grant, so why not extend this to base stats as well? To balance things out, you can also increase the level/stat requirements for the items as they scale up.

If this was implemented, all of a sudden uniques become usable again instead of being turned into chance shards.
Last edited by japanzaman#1406 on May 24, 2025, 10:12:54 PM
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Every time i find another unique straight from POE1... i cry. There just so fucking bad.

I just found a Ungils Harmony, and wtf ... i mean , it was never that great anyways but, it was useful for offering some general all round crit.

Now, wtf is this thing? Useful for what? Some kinda ailment inflictor build? But completely useless to anything else at all, and a complete step away from the original. 177% increased Chance to crit. Your critial hits deal no extra damage. O,o

Cmon. We can do better then this dumb shit can't we?


Devs promised buffing unique items before patch 0.2.0.

1,2% isn't enough for you bro???

Xaxaxaxaxa
just remove most downsides, simple as solution
I don't think Uniques should have variable level requirements. Make them a specific level and for non levelling ones make that requirement somewhere between 50-80. Then give a lot more of them solid stats, like 4-5 good rolls (Not T1 but t2 or 3 maybe) so they are strong for a while but not BiS. Then cut the drop rate by like 70% or something. Right now Uniques that drop in maps are disappointing 95% of the time.


For example:

Taryn's Shiver could gain +5 to cold spells and 15% of Damage as Extra Cold
The Dark Defiler could gain +30 Spirit and +2 to Minion Level
Hrimnor's Hymn could get more strength and a proper base damage.
Splinterheart could get +3 Bow Skills and a proper base damage








Last edited by Louisal#5014 on May 25, 2025, 8:45:00 AM
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Albibu#9602 wrote:
Uniques should have at least 8 modifiers plus 2 special (10 in result). Otherwise is just a common (rare) item that have one special ability.

Wearing a unique item shouldn't only meet the needs of a build but also them that are in category of defence and Mana, Life, damage, and others related with them.



Unique items are rarely to be used for no reason. The purpose of unique items is NOT to be OP, or to give stats -- the goal is to create builds WITH the item piece (like Howa).

If they put useful stats on it, they will remove the modifiers that make unique items even function at all.

The problem is they've mostly released the junk uniques that don't have any build changing traits, just basic stats for getting through the campaign (AKA, not even a unique item)



“For no reason,” huh?
Sure. Here’s the link for reference:
https://pathofexile2.wiki.fextralife.com/Unique+Equipment

Now go ahead — name at least 10 uniques (excluding the few that are actually usable like Howa, Headhunter, Astramentis, Forked Spear, Dream Fragments, Three Dragons) that are truly useful and not just “for no reason.”



POE 2 is the first game for me where “orange” almost always means trash.



while red items means treasure.... Hahaha you are funny guy bro!
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Baggos#7448 wrote:

while red items means treasure.... Hahaha you are funny guy bro!


didn't get you, bro.
It’s not about the color itself — but historically, a legendary item always meant “the most valuable and desirable drop in the game.”
That’s been the case since Diablo II, and even earlier in games like Ultima Online, where they were called Mythics, Legendaries, or Uniques.

It became a kind of industry standard — when you see an orange item, you stop and check it, because it might define your entire build.
But in PoE 2, I’m constantly getting this weird dissonance — I see a “legendary” and expect something special, only to realize it’s more vendor trash.
At first I picked them all up, thinking maybe I just didn’t understand their purpose. But the more I played, the clearer the pattern became.

PoE2 Uniques (so far) mostly fall into these categories:

Campaign fillers — just to help get through Acts

Complete junk — offering nothing meaningful

Poorly balanced — more drawbacks than strengths

Niche/situational — only valuable when abusing very specific mechanics

And a few truly good ones — with strong stats and real build-defining potential

That’s just my opinion, but honestly — if a legendary item isn’t better than regular rares, or comes with obvious downsides, then why even call it legendary?
Legendary should feel legendary — otherwise it’s just orange-colored disappointment.

Here’s my main issue with patch 0.2.0:
There’s literally not a single legendary left in the endgame worth chasing.
No item that makes you grind maps just for the hope of a drop.
GGG didn’t balance legendaries — they just removed the reason to care about them.

That’s what makes PoE2 endgame feel so unrewarding and pointless right now.
The game effectively ends once you smoothly clear your first T18 map.
There’s no desirable challenge, no loot-driven motivation to keep pushing forward.

Legendary items should inspire builds, fuel dreams, and feel like treasure.
Right now, they’re just orange-colored vendor trash.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Last edited by ShaDarkLord#6528 on May 27, 2025, 7:17:20 AM
Hopefully OP and people who responded knows about next patch, otherwise this would just feel like another thread by someone who has the audace to not read anything but still complains.
Tech guy
Uniques are not an exciting drop aside from the rare few Metas. The rest seem to simply help a lot with twinking and quickly replaced later.

Usually boots wont even have move speed and that is another whole (facepalm) topic in itself.
Last edited by rhalbhub#0570 on May 27, 2025, 8:05:57 AM

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