It feels too difficult at the beginning and too easy at the end. The end game needs long-term chase goals that more advanced players can go for, while allowing newer players to get through the normal campaign without getting one-shot over and over.
They need to speed up the beginning (especially if 3 more acts are coming), and then slow things down at the end so it actually feels like an accomplishment to do something.
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Posted byjapanzaman#1406on May 26, 2025, 11:38:55 PM
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It feels too difficult at the beginning and too easy at the end. The end game needs long-term chase goals that more advanced players can go for, while allowing newer players to get through the normal campaign without getting one-shot over and over.
They need to speed up the beginning (especially if 3 more acts are coming), and then slow things down at the end so it actually feels like an accomplishment to do something.
Imo, difficult is not the right word for the campaign at the moment. I would call it "dragged"
2/3 of the maps are purposefully designed to drag things out and make you stay longer in them by encountering dead ends and being obnoxiously big; stuns and mini stuns being nothing more than an annoyance, slow movement speed, slow cast/attack speed, on death effects... the list goes on.
In my view, making the campaign long and annoying does not make it hard, just a chore.
I think the only slightly challenging part can be some bosses, but after you die once or twice and learn the pattern, it's also hard to die to them. Though, this isn't necessarily bad because it rewards skill instead of being just another gear check (which it can also be, if you want, and this is also fine)
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Posted byiHiems#0168on May 27, 2025, 12:06:29 AM
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so the thought was probably "let's just throw it there".
This pretty much sums up the entire feel of the game since the start.
Trying to do anything, you are presented with a dozen different unfinished, buggy and incoherent mechanics. Nothing flows, half of them contradict the "vision" of the other.
Blaming "poe1 whiners" for their inability to provide balanced content that WOULD allow the promised "meaningful combat" is just an excuse. It's has never been there, the skills and mechanics combined with the monster/boss mechanics/speed/damage simply did/does not work. They are a complete contradiction.
You are left with the same old 1 shot or be 1 shot, convoluted 15 layers of screen effects rubbish that PoE1 ended up as.
The only part of PoE that actually feels like they put proper thought and time into, is the 3 acts, for the most part. The 15 layers of 'stuff' added on is just a mess, not even close to what they showed/told us back in the previews. Certainly feeling like they just threw it all in to get something out and make some money.
And people still blame the players for leaving.
+1
Well said
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Posted byWARLOCK#6450on May 27, 2025, 1:14:15 AM
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i don't think it's an easy game, gearing is reaIIy hard when you reach the iIvI 82 content.
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Posted byuklizeci#1541on May 27, 2025, 7:59:37 AM
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I agree, trying to please the whiners from poe1 is what has caused most of the issues.
do you rly think the poe1 "whiners" are the people that complain about xp loss, hard content, trade and others things for months? i think youre totally wrong there.
and no, the game is not hard. the game is, like every arpg in favour of fast clearing builds. faster clear is more currency to compete with the market, faster clear is more effective and saving time. most league mechanics are made for this, faster clear = more rewards. the whole game is put around this.
and this whole "i want meaningful combat" bs, i cant hear anymore. there is no meaningful combat in a game that lets you fight alone against many many monsters. the "meaningful" is out of the window the moment the 3rd monster attacks you at the same time. imagine darksouls or any other game with "meaningful" combat the moment youre swarmed.
Last edited by Pl4t1numX#4325 on May 27, 2025, 11:34:12 AM
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Posted byPl4t1numX#4325on May 27, 2025, 11:33:26 AM
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I will keep this short because I think right now the biggest problem that isn't being addressed is a core one, and until it's dealt with, I do not see anything else as even relevant. We had the devs saying multiple times that they wanted what I would call a "harder game", but everything in the game right now goes completely against it.
My problem is that it's not one thing or the other, it's a bad mix of both right now. Their initial design intention got butchered because poe1 players complained, and now we have this thing.
I would still be fine if they went the poe1 route, even if the promise of a "harder game" ended up being a lie, because at the very least it wouldn't feel like everything was thrown together with barely any thought and patched with a bandaid as we go.
But nope
The game ended up being too easy overall, there's essentially no challenge and with a lot of junk inherited from poe1 to stop powercreep that shouldn't even exist in the first place if powercreep to this level didn't exist.
But it does since the beginning, because the entire endgame right now wants you to oneshot everything on screen as quickly as possible and stuff like LS have to exist by design.
A bunch of mechanics got inherited from poe1, which I assume people liked, so the thought was probably "let's just throw it there".
The problem is that those mechanics work completely different on poe2, they have a completely different meaning for the game design as opposed to when used on a game that already wanted them.
Ritual? A claustrophobic mess of exploding nonsense. What's easier, tanking the exploding nonsense or one shotting everything before it can trigger and get out as quickly as possible?
Breach? One shot everything before it even appears on screen properly and get better rewards than whoever does not. The game is pretty much throwing on your face that you should play LS.
Delirium? Not very different when it's not a juiced map but the mechanic itself. Also, please remove the fog.
Wisp? Guess the easiest way to follow the wisp, and guess the only way to properly choose where you want it to go.
Anyway, the game needs to be rebuilt from the ground up in terms of stats, mechanics, etc... A clear design choice has to be made, either going the poe1 route or not I do not care as long as it's not this bad mix.
This attitude of wanting to please everyone is in the end making everyone unhappy instead.
I talked about this 2 months ago. Unfortunately, the developers went along with the whiners, and now we have a one-button clicker, without meaning, interest, or any challenge from the game.
With each patch, the game becomes more simple and shabby, I would say. Things like thunder spear don't balance and don't plan to. As a result, we have single-button builds for the disabled, without any alternative.
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Posted byЯрри#5910on May 27, 2025, 12:32:04 PMOn Probation
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