Just watched the interviews about balancing. That explains a lot.

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LeFlesh#9979 wrote:
Once a balance issue has been identified, appropriate buffs and/or nerfs should be implemented ASAP. Those affected can be afforded a free respec if its sufficiently build-breaking. GGG's approach should be meta-agnostic. Problematic builds shouldn't be left unaddressed for months on end.

It's been said that midseason nerfs won't be made unless they are bugs. For good reason.


Imagine you could buff skills instead of just nerfing them.
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Legioona#1076 wrote:
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Legioona#1076 wrote:

What is the optimal amount of viable builds per season?

Round about 7 +- 50. Give or take.


Wrong - the optimal number is as many as possible.

How to achieve this? Buff the skills which are not used during season.


Oh, you didn't understand my irony. I thought it'd be obvious since you can't go negative on builds.

Buf the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
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Legioona#1076 wrote:
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LeFlesh#9979 wrote:
Once a balance issue has been identified, appropriate buffs and/or nerfs should be implemented ASAP. Those affected can be afforded a free respec if its sufficiently build-breaking. GGG's approach should be meta-agnostic. Problematic builds shouldn't be left unaddressed for months on end.

It's been said that midseason nerfs won't be made unless they are bugs. For good reason.


Imagine you could buff skills instead of just nerfing them.


Buffing which ones exactly? I'm running a non-meta build and doing fine.
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Legioona#1076 wrote:


Imagine you could buff skills instead of just nerfing them.


Buffing which ones exactly? I'm running a non-meta build and doing fine.


GGG can check player data, and see which skills are used least and buff them.
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Legioona#1076 wrote:
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Legioona#1076 wrote:


Imagine you could buff skills instead of just nerfing them.


Buffing which ones exactly? I'm running a non-meta build and doing fine.


GGG can check player data, and see which skills are used least and buff them.


Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
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Legioona#1076 wrote:
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Wrong - the optimal number is as many as possible.

How to achieve this? Buff the skills which are not used during season.


Oh, you didn't understand my irony. I thought it'd be obvious since you can't go negative on builds.

Buf the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".


Someone could argue, that the point of POE is to for each season to have an OP skill, and the joy is about finding it. Whoever finds it fastest wins! Hooray!

That way the number would be 1.

But looking a the playercount, this approach isn't working too well.
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Legioona#1076 wrote:
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Buffing which ones exactly? I'm running a non-meta build and doing fine.


GGG can check player data, and see which skills are used least and buff them.


Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".


Isnt it quite clear, that other skills are used less, the more LS is used?
Last edited by Legioona#1076 on May 30, 2025, 2:55:02 PM
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Legioona#1076 wrote:
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Legioona#1076 wrote:

GGG can check player data, and see which skills are used least and buff them.


Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".


Isnt it quite clear, that other skills are used less, the more LS is used?


Dude, stop repeating yourself. Watch the podcast and you will understand why others are used less.
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Legioona#1076 wrote:
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Legioona#1076 wrote:


Oh, you didn't understand my irony. I thought it'd be obvious since you can't go negative on builds.

Buf the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".


Someone could argue, that the point of POE is to for each season to have an OP skill, and the joy is about finding it. Whoever finds it fastest wins! Hooray!

That way the number would be 1.

But looking a the playercount, this approach isn't working too well.


Even with 1 player only your assumption is fulfilled.
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Legioona#1076 wrote:
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Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".


Isnt it quite clear, that other skills are used less, the more LS is used?


Dude, stop repeating yourself. Watch the podcast and you will understand why others are used less.


Why do you assume the podcast is correct about the reason?

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