Please, make more good UNIQUES for minions
I just hit level 98 (well in 2 hours)
Infernalist Minion Build, no issue's leveling had to change the minions i use after dawn patch, which was also a good change 10 storms 2 frost 2 vaal guard 2 cleric 2 warriors 9322 ES 1159 HP 536 Spirit 0 deaths from level 97 to level 98 Yes they are under powered compared to other builds but minions are a hard object to scale compared to direct player skill buffs. I use 1 unique item the shield, cant find ventors rings yet...and the prices are stupid. Boss's are easy because after 760hrs you get used to the mechanics. You will never have minions as powerful as other classes, from what i read if you scale the minion skills like the others it can break the combat mechanics. (grain of salt taken) Oh forgot to add - Bleed and Poison will kick your ass (after the patch its much much harder), keep an eye on HP always and its always the sense of danger that keeps you excited and also annoy the f out of you. P.S I am a Dog and i will just drop my load and leave on to the next post Last edited by Krym0r3#7733 on May 29, 2025, 8:46:18 PM
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" I enjoy when a game is difficult so that's not a problem for me. I'm also for XP loss on death. There are some bosses that are really tough since 0.2, somehow the bird at round 7 (or 8?) in the trials is quite difficult. In comparison, in SSF at level 92, I can kill Xesht T1 easily. But somehow that bird in the trial is a nightmare to fight! Bleed is a real menace now, I use a charm for it. Overal I think a game being challenging for uber bosses at least, is important for me to enjoy the game. However, I want at a cetain point, feel powerful with my char and right now, if you rely on what drops to play the game with a minion build, it's very hard to progress over T1 pinnacles. Last edited by Oinkaments#6390 on May 30, 2025, 2:14:32 PM
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