Crafting recipes were removed from maps years ago for good reason.

This is a nerf. Crafting recipes were removed from maps because players were getting much needed crafts way too late into progression. Yes, we need a bit of rng to target farm specific Betrayal crafts, but I could get a good chunk of recipes just by grinding low-level maps. Or even Foothills. Putting them back into maps is repeating a mistake that was already fixed long ago.

[EDIT]I'm wrong. It's been so long since I've unlocked recipes that I forgot this is still the case. I'll leave this up unedited as a monument to my stupidity.[/EDIT]
Last edited by GrumpyMcElbows#2847 on May 30, 2025, 4:15:45 AM
Last bumped on May 31, 2025, 10:28:36 PM
Counterpoint, if you don't like engaging with betrayal being forced into it for important crafts kinda sucks. Personally i am much happier getting the recipes during something i am doing anyway, mapping, rather than having to go out of my way to deal with a shitty mechanic. If you were trading for unveiled items to get those crafts in the past, you can now just trade for items with the desired mods until you find the recipe.
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Counterpoint, if you don't like engaging with betrayal being forced into it for important crafts kinda sucks. Personally i am much happier getting the recipes during something i am doing anyway, mapping, rather than having to go out of my way to deal with a shitty mechanic. If you were trading for unveiled items to get those crafts in the past, you can now just trade for items with the desired mods until you find the recipe.


I would agree with you if it were possible to disable Betrayal with the Atlas Tree.

But given that it isn't, we're already forced to engage with Betrayal on a limited basis, which makes this change purely a negative in my books. It's going to take players a LOT longer to get every single recipe via full Atlas completion than it ever took to get all of the (non-signature) recipes even if you never invest into Jun on your Atlas Tree. Just the random events you see in acts 9 and 10 is usually enough to get 20+ veiled recipes unlocked, now you won't have that until, what, Tier 5 maps at the earliest? And that's assuming you have enough Horizon orbs to hit every single map of every tier as you progress, I think Tier 7-8 is more likely for the average player. And by that point under the current system you probably have all BUT twenty veiled crafts unlocked.

Make no mistake: this change is a SIGNIFICANT nerf to everyone's crafting progression. It will make it far harder to find/make decent rare gear in early (non-red) maps.

"So just buy your gear then."

Well, that's kind of the rub, isn't it? Before, you could "just buy" the crafting recipe from other players, and then you had it unlocked for the rest of the league. So that argument for the change fails on its face.

And ALL OF THIS is assuming a best-possible-case, where the mods you want are unlocked early. Which... there's no reason to assume that, at all. What if the Vagan prefix is in some obscure T13 map you just can't seem to hit, and you really really need it for your build to come alive because it's what lets you drop Precision for an extra defensive aura (or, more likely, drop RT and start scaling crit)? Now you're completely screwed, when before all you had to do was spend 5c and buy the damn thing as soon as you hit maps.
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Counterpoint, if you don't like engaging with betrayal being forced into it for important crafts kinda sucks. Personally i am much happier getting the recipes during something i am doing anyway, mapping, rather than having to go out of my way to deal with a shitty mechanic. If you were trading for unveiled items to get those crafts in the past, you can now just trade for items with the desired mods until you find the recipe.


I would agree with you if it were possible to disable Betrayal with the Atlas Tree.

But given that it isn't, we're already forced to engage with Betrayal on a limited basis, which makes this change purely a negative in my books. It's going to take players a LOT longer to get every single recipe via full Atlas completion than it ever took to get all of the (non-signature) recipes even if you never invest into Jun on your Atlas Tree. Just the random events you see in acts 9 and 10 is usually enough to get 20+ veiled recipes unlocked, now you won't have that until, what, Tier 5 maps at the earliest? And that's assuming you have enough Horizon orbs to hit every single map of every tier as you progress, I think Tier 7-8 is more likely for the average player. And by that point under the current system you probably have all BUT twenty veiled crafts unlocked.

Make no mistake: this change is a SIGNIFICANT nerf to everyone's crafting progression. It will make it far harder to find/make decent rare gear in early (non-red) maps.

"So just buy your gear then."

Well, that's kind of the rub, isn't it? Before, you could "just buy" the crafting recipe from other players, and then you had it unlocked for the rest of the league. So that argument for the change fails on its face.

And ALL OF THIS is assuming a best-possible-case, where the mods you want are unlocked early. Which... there's no reason to assume that, at all. What if the Vagan prefix is in some obscure T13 map you just can't seem to hit, and you really really need it for your build to come alive because it's what lets you drop Precision for an extra defensive aura (or, more likely, drop RT and start scaling crit)? Now you're completely screwed, when before all you had to do was spend 5c and buy the damn thing as soon as you hit maps.



I don't know about you but I literally don't even look at any of my rare gear pieces the moment I hit maps as long as I got 75% ele res and whatever -60 or -38 chaos res I have. Oh and 20-30% ms on boots ofc. I'm happy if I can even get my chaos res to a positive number in endgame lmao

I only start upgrading my gear in red maps or replacing it with better items I pick up off the ground. I only buy very specific things I don't wanna farm like temple mod items. And if a rare has an open affix then I craft whatever I can from the bench, res,life or damage or cast speed.

Like almost never do I have to buy gear at the start of maps, I can just slap on an essence and be res capped. I always take Alira bonus in campaign to make res capping even easier so I can just start blasting maps faster.

This is probably the way most sc trade players progress through the game, and besides if they are moving these chaos res crafts into late map tiers this means that the devs did not intend for players to unlock all these recipes so early by spamming new instances of an act 9 area.

Same reason why Book of Regression recipe got disabled, they didn't want people looping infinite heist at lvl60-70 at leaguestart(or at least made it a bit harder and more tedious to do it since now you gotta buy your own contracts from players instead of a vendor).
Last edited by Toforto#2372 on May 30, 2025, 9:23:49 AM
There are a LOT of white maps......y'all are making significant assumptions that these are going to 'only' be in later maps. I hear that video as something like "Nearly every map will have a crafting recipe in it". And for that matter, some similar crafts might be grouped together instead of separated as they were in Betrayal (like the same craft for rings was separated from the craft for gloves, yet might not be anymore).

If we get most Syndicate crafts by the time we hit yellow maps, it's going to be a net GAIN. Think about how many maps it actually took to spec into Syndicate on the atlas to get any significant ability to target specific crafts. Even completely specced into Betrayal, much-needed crafts are often elusive for a LONG time.

Additionally, as per the OP's edit, crafting recipes were NOT removed from maps, ever. Only a few were moved earlier or to better locations.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 30, 2025, 9:30:10 AM
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There are a LOT of white maps......y'all are making significant assumptions that these are going to 'only' be in later maps. I hear that video as something like "Nearly every map will have a crafting recipe in it". And for that matter, some similar crafts might be grouped together instead of separated as they were in Betrayal (like the same craft for rings was separated from the craft for gloves, yet might not be anymore).

If we get most Syndicate crafts by the time we hit yellow maps, it's going to be a net GAIN. Think about how many maps it actually took to spec into Syndicate on the atlas to get any significant ability to target specific crafts. Even completely specced into Betrayal, much-needed crafts are often elusive for a LONG time.

Additionally, as per the OP's edit, crafting recipes were NOT removed from maps, ever. Only a few were moved earlier or to better locations.


I'm making zero assumptions. There are well over 100 veiled mods, so even if every single map has one and some of them are unlocked as a set (for instance, It That Fled's prefix has several different versions that could easily be combined as a single unlock) you are going to be nearly finished with your Atlas before you can safely assume that you've got all of the specific ones you want or need.

Also, didn't you hear? We're the same person, so I'm gonna need you to stop disagreeing with me in literally dozens of different threads.
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Also, didn't you hear? We're the same person, so I'm gonna need you to stop disagreeing with me in literally dozens of different threads.


hehe, we don't disagree very often....only twice recently by my estimate! I do disagree with you here: I anticipate many of the betrayal crafts to be combined (such as the resist/chaos resist mods, or flat damage mods, or charge mods, etc.), which actually only leaves a fraction of the crafts left, probably 25% or less (actually DEFINITELY 25% or less). And with over 100 total maps, you'll be done with MOST by the end of white maps, if not definitely by the end of yellow maps. Which is frankly the perfect time to start "crafting" better gear than simple essenced gears that you were probably using up until that point.

True, I am "assuming" (buzzword!) these combinations will occur. But it is based on the evidence that there simply are too many betrayal mods for that NOT to be the case. We don't have enough maps....and some maps already have other craft recipes in them.

I haven't added them up, but
https://www.poewiki.net/wiki/List_of_veiled_modifiers#Crafting_bench_versions

If we combine the tiers, gear specific, 1h/2h mods together....there really AREN'T too many "unique" veiled mods.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 30, 2025, 9:49:30 AM
*Just realized the joke you were making re: disagreeing......duh. That completely went over my head lol.

I DO think a better solution would be just to allow both lol. Keep the veiled mods unlocking crafts AND add them to maps. If the goal is to remove tedium, surely allowing more opportunities to get crafts would be the better solution...
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 30, 2025, 9:55:56 AM
you wont care about these recipes anyway

- powerful crafting options will be outright removed (cannot evade, -mana, ailment/stun immunity, -curse effect and few more)

- strong crafting options will get neutered 13-15 res/chaos -> 5-7 res/chaos, enjoy

the remaining crafts, while useful, wont make a difference


GGG sadly aaaaabsolutely hates any form of cheap deterministic crafting


i just wonder why keep Betrayal in the game at all at this point? the Board has been reduced to a joke, unveils are gone. So the entire mechanic exists to drop 10d veiled orb and +support Cane?
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you wont care about these recipes anyway

- powerful crafting options will be outright removed (cannot evade, -mana, ailment/stun immunity, -curse effect and few more)

- strong crafting options will get neutered 13-15 res/chaos -> 5-7 res/chaos, enjoy

the remaining crafts, while useful, wont make a difference


GGG sadly aaaaabsolutely hates any form of cheap deterministic crafting


i just wonder why keep Betrayal in the game at all at this point? the Board has been reduced to a joke, unveils are gone. So the entire mechanic exists to drop 10d veiled orb and +support Cane?


Man, it didn't even occur to me that they'd outright remove the signature mods.

That would really suck, but that doesn't mean it won't happen.

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