Please revert/tone down item pickup/interact priority

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QQPQ#9136 wrote:
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No one is actually using the R2 L2 slots for skills


Actually, lots of players do.

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For the people that would say "i never used X for a skill before" fine, you play your way but why cripple others who actually put something in that slot and are used to that for years?


I could ask you the inverse question.

Why do you want to take away the new thing I like that they just added?

Obviously we're never going to agree on this.


Nope, we wont so lets agree to disagree. Still, I dont think its a good approach to force a lot of players to change their style by adding something new that wasnt a problem before. As I said in my suggestion post - make it a toggle.
Im also a fan of optional toggles as i mentioned earlier, but now im thinking it could be done even without a toggle.

Since most (if not all) people that want this new priority are the ones who play without a skill on X/A to begin with, i think GGG could just make it so that having a combat skill on X makes your targetting focus monsters, and for the people who play without skill it prioritizes items/interactions (since a non-existent skill cant target monsters anyway).

It kinda makes sense, if you put a combat skill there you want to, you know, use it. It retains the best of both worlds without implementing another toggable option which GGG might be reluctant to add. Just providing another possible solution to the issue.
This new priority pick up is a problem and a simple fix would be to allow players to keybind the interact function.
I can no longer do ambush with the new priority system and an active skill on A (Xbox), i currently play cyclone and if there is so much as a rock, chest, gold or any loot in a rather large vicinity, i can't start spinning as it locks on an interact item. This is not good.

Muscle memory is a real thing and i have the same setup of skills on all chars, and it messes up my gameplay to either leave A button unoccupied or keybind the skill to a different button, not to mention we lose a skill button if we have to have to leave A/X empty, but the problem would be solved if we were allowed to map interact/pickup to a button/button combo for example trigger+A for interact.

If this is not doable, i would also like the new changes be reverted back to the old method..

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