They nerfed volatile plant, so obviously they had to buff temporal chains

Last bumped on Jun 21, 2025, 2:50:44 PM
No they nerfed plants like it should have been, maybe a tiny bit to much but GGG met us in the middle with chains, it CAN be avoided and I am capable of avoiding the curse pop without any run speed.
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Musano#5035 wrote:
No they nerfed plants like it should have been, maybe a tiny bit to much but GGG met us in the middle with chains, it CAN be avoided and I am capable of avoiding the curse pop without any run speed.


Do you play minions? If so, how is it going for you? Are you able to dodge that huge debuff for all of them?
Give us back volatile plants and take away chains. Don't ask from Devs to improve anything again because every time comes a new punishment with.
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Baggos#7448 wrote:
Give us back volatile plants and take away chains. Don't ask from Devs to improve anything again because every time comes a new punishment with.


Leave the devs alone, they are just following orders. They didnt do anything wrong.
The monkey paw curls
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Baggos#7448 wrote:
Give us back volatile plants and take away chains. Don't ask from Devs to improve anything again because every time comes a new punishment with.


If they remove XP penalty on death, they'll compensate with 100% temporal chains and a respawn timer
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Baggos#7448 wrote:
Give us back volatile plants and take away chains. Don't ask from Devs to improve anything again because every time comes a new punishment with.


If they remove XP penalty on death, they'll compensate with 100% temporal chains and a respawn timer


Yea 100% temporal chain would be nice. But then it needs 20k ES to survive....
Oh no ! I was thinking about that, the fact, that it could be a good deal :))

Well, can we add enfeeble too? challenging and demanding gameplay need its tribute : tears of blood :)
Last edited by Hexmxm#0804 on Jun 21, 2025, 10:51:22 AM
Chains were nerfed. You can at least dodge now. The intensity got buffed to compensate. I think this is a bad habit from GGG, always trying to compensate for changes that change balance, when the point of those changes is to change the balance.

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