They nerfed volatile plant, so obviously they had to buff temporal chains
![]() Last bumped on Jun 21, 2025, 2:50:44 PM
|
![]() |
No they nerfed plants like it should have been, maybe a tiny bit to much but GGG met us in the middle with chains, it CAN be avoided and I am capable of avoiding the curse pop without any run speed.
|
![]() |
" Do you play minions? If so, how is it going for you? Are you able to dodge that huge debuff for all of them? |
![]() |
Give us back volatile plants and take away chains. Don't ask from Devs to improve anything again because every time comes a new punishment with.
|
![]() |
" Leave the devs alone, they are just following orders. They didnt do anything wrong. |
![]() |
The monkey paw curls
|
![]() |
" If they remove XP penalty on death, they'll compensate with 100% temporal chains and a respawn timer |
![]() |
" Yea 100% temporal chain would be nice. But then it needs 20k ES to survive.... |
![]() |
Oh no ! I was thinking about that, the fact, that it could be a good deal :))
Well, can we add enfeeble too? challenging and demanding gameplay need its tribute : tears of blood :) Last edited by Hexmxm#0804 on Jun 21, 2025, 10:51:22 AM
|
![]() |
Chains were nerfed. You can at least dodge now. The intensity got buffed to compensate. I think this is a bad habit from GGG, always trying to compensate for changes that change balance, when the point of those changes is to change the balance.
|
![]() |