[3.27] Tornado Blade Vortex Autobomber - Automation League Starter

I see the 16 mod vid so I am assuming the build runs all mods at that point of the game. But what are some mods I should watch out for early on when I'm still in the progress of making upgrades and want to save exp as much as possible?
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zidevil9#7423 wrote:
I see the 16 mod vid so I am assuming the build runs all mods at that point of the game. But what are some mods I should watch out for early on when I'm still in the progress of making upgrades and want to save exp as much as possible?


Made a list for my own sake just as a reference point as I don't typically play life stackers. The first one is a never run. The rest can technically run depending on where you are gearing wise. The more things you solve, the more mods you can run 'safely' until you can embrace 6 portals (or Mageblood).

Don't run:
- No regen (very high mana sustain, shouldn't change)

Better to avoid early on:
- 40% Less CDR. They removed a lot of the map scaling effect from tree, but even scaling it to 50% less CDR is going to hurt any trigger build substantially. Can still map with it later on technically and just lose so much damage as a result, but it's going to feel bad, especially early on.
- Chain you can get around dying to it with Pantheon, but golems may still get shredded by it until you get more damage/speed. And with how much the golems provide, I would just not run this mod personally until later on.
- The usual multiple damage mods if you care about XP. You stack 4-5 damage mods on a T16 map with less than 1m DPS, you may have a rough time if anything looks at you until defenses solved.

Can workaround:
- Phys reflect if not fully converted (60% gloves + mastery or Hrimsorrow).
- Ele reflect until fourth lab (assuming going Aegis last)
- Phys as extra chaos if low chaos res (more susceptible if chaos golem dies who is not immune to chaos damage).

Dissolution specific:
- Burning ground (Pantheon)
- Chance to poison (Abyss jewels)
- Always ignite (Stormshroud)
- Desecrated ground. There is some solution, but brain is drawing a blank now.

I don't typically run T17's so this list is just for T16 mods, but chances are you aren't running T17's for exp on this build anyways.
Any thoughts on the bloodlines yet?

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