Get rid of exp loss on death.
I'm not a fanatic, but considering it takes longer to go from 90-95 than it does from 1-90, yes anything 90+ is a flex.
I believe that the true flex should be left in HC. The fact that you get away with experience loss is cute. What, you think you're entitled to level 99? Work for it, you don't need it. Last edited by HoLyEmperor665#3567 on Aug 1, 2025, 9:56:10 PM
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" You just expose the problem. Some people think progressing pass 90+ is a "flex" then want to gatekeep "causal" players from achieving 90+ levels. On a secondary note, also show one flaw in the game, where player level is a determiner (not the only, but one of the main) of your char. Most people just want to feel there is some form of progress, after the progressing in other areas flatlined. Imagine playing after a day and nothing to show for. But at least they can feel some progress if the experience goes up towards the next level. Last edited by KiadawP#5072 on Aug 2, 2025, 3:11:04 AM
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