You and your minions deal no damage 10 out of every 10 seconds

That's what it feels like. This mod has no counterplay and isn't enjoyable. Remember when phylacteral link and necrovigil were removed because of unanimous player feedback? Well, I feel like this is the same thing.

What exactly am I supposed to do to play around this mod? Time when it's going to activate? Go off of sound cues? Just retreat every 7 seconds to a safer area? That's definitely not how I want to play, and a lot of the time that's a big ask since there's projectiles flying everywhere, zoomer mobs, and ground effects.


The mod sucks and the worst part is you can roll this with other unpopular mods. Ever have a tentacle + grasping vines + no damage map? What about a petrifying statue + reduced action speed + no damage map? It's pure slog and doesn't even feel enjoyable to complete or challenge yourself to complete.

Please remove the mod in the future
Last edited by ShadeyShadow#1245 on Aug 2, 2025, 4:21:22 AM
Last bumped on Aug 2, 2025, 5:18:05 PM
I'm not going to comment on if it's a good mod or not but...

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This mod has no counterplay


The modifier counts as debuff and can be reduced by the "Debuffs expire faster" stat which is available through passive points, uniques, pantheon and the newly added Runegraft of the Warp.
Last edited by Scarletsword#4354 on Aug 2, 2025, 5:03:02 AM
Yep that's just what t17 mods are like, they're designed to be skipped and never ran. Just to waste more of your chaos orbs as you keep rerolling. Bad design.
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Toforto#2372 wrote:
Yep that's just what t17 mods are like, they're designed to be skipped and never ran. Just to waste more of your chaos orbs as you keep rerolling. Bad design.


There does not seem to be very much you actually like in PoE. Just an observation. I say this in no way dismissively - in all honesty, if so many of Path of Exile's optional core mechanics frustrate you, why are you making yourself unhappy by playing?

This is not a putdown, I'm not calling you "bad" - but not every escape is right for every person. For example, I really really hate platform games. They frustrate me. I remedy this by not playing them.

This is your leisure time. Spend it doing something you like. If Path of Exile is not making you happy, were I in your position, I'd either find a way to work around what is upsetting me, or play something else.

"
"
Toforto#2372 wrote:
Yep that's just what t17 mods are like, they're designed to be skipped and never ran. Just to waste more of your chaos orbs as you keep rerolling. Bad design.


There does not seem to be very much you actually like in PoE. Just an observation. I say this in no way dismissively - in all honesty, if so many of Path of Exile's optional core mechanics frustrate you, why are you making yourself unhappy by playing?

This is not a putdown, I'm not calling you "bad" - but not every escape is right for every person. For example, I really really hate platform games. They frustrate me. I remedy this by not playing them.

This is your leisure time. Spend it doing something you like. If Path of Exile is not making you happy, were I in your position, I'd either find a way to work around what is upsetting me, or play something else.



I'm giving my feedback about the game. "Go play something else" isn't feedback.

This game isn't some perfect infallible masterpiece with no mistakes in it, which is why this forum exists.
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Toforto#2372 wrote:


I'm giving my feedback about the game. "Go play something else" isn't feedback.

This game isn't some perfect infallible masterpiece with no mistakes in it, which is why this forum exists.


You're free to give your feedback and entertain your opinions. And others have the privilege to discuss, comment and offer counterpoints. But you just don't seem to be very happy - and that confuses me, since this is your leisure time.
Last edited by Sabranic_SilverDeth#2793 on Aug 2, 2025, 6:08:00 AM
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I'm not going to comment on if it's a good mod or not but...

"
This mod has no counterplay


The modifier counts as debuff and can be reduced by the "Debuffs expire faster" stat which is available through passive points, uniques, pantheon and the newly added Runegraft of the Warp.


Huh, I did not know it counted as a debuff. Unfortunately I don't think it's worth it going for debuffs expire faster on tree. Wish there was something other than investing into a stat that isn't useful for much else.

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a stat that isn't useful for much else.


I disagree that debuffs expiring faster isn't useful for much else. It makes poison, ignite, bleed, chill, freeze, shock, and petrify all expire a lot quicker, and all of these can be fatal if you run builds that can't afford to nullify every single status effect.

And to make things better, Runegraft of the Warp also makes buffs expire slower, which is great for things like shrines, flasks(?), and anything applied via your abilities.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Aug 2, 2025, 8:45:58 AM
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Runegraft of the Warp also makes buffs expire slower, which is great for things like shrines, flasks(?), and anything applied via your abilities.


Flasks (and Tinctures) are not affected by it. However, some flasks provide buffs that aren't tied to the flask's duration (like Wine of the Prophet or the "remove bleed and become immune to bleed for x seconds") which are affected.

Charges and Focus sadly aren't affected either. It's still a very good runegraft though.
Last edited by Scarletsword#4354 on Aug 2, 2025, 9:17:22 AM
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This mod has no counterplay and isn't enjoyable.
Chaos Orb has entered the chat. Risk? Tough luck, deal with it.

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