A Critical Thesis on PoE2 [MEGA DOC]
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Bro's got a dissertation on the subject. Are you the solo author ?
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I agree with u on almost everything and i hope the devs see your doc i share the sentiment of the game being easy as i didnt notice any increase in difficulty in 0.2 after the nerfs and i still think the bosses are at least half the strength they should be also i noticed something else about the bosses most of em dont target the current player position rather a previous one or are set to fire in a set directions and not aim at the player or follow his movement very few bosses actually do that and those are the hard ones like viper. GGG should lean hard into combos too like fully lean into em no 1 button builds like la or ls or spark they should make it impossible for one skill to scale that hard and buff the combos to a point that they actually scale well into maps. Currently ggg only scales the dmg of skills and some aoe but dosent scale secondary effects related to combos which make em almost always useless in maps as u cant be setting up freeze and shatter on a crossbow when abyss mobs rush u. If they do not change this people will keep seeking one button builds and will eventually force ggg to regress the game to a poe1 clone with better graphics. I really think ggg should never listen to streamers who like u mentioned in your doc are only bringing superficial issues with the game and i have yet to hear one of em talk about the design choices ggg made with poe2 or give any ideas.
This is the best feedback i have ever seen for a game and im fully convinced ggg can use this to improve the game on multiple axis overtime. |
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+1.000.000.000.000.000.000.000.000.000.000.000.000.000
But whose from Devs gonna read it... |
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The point about the AI generated maps is number 1 to me. That endgame is not immersive, relevant or fun. There are people lobbying to skip the campaign.... Hell no.
Make the interludes the way maps work. Short stories with real antagonists. |
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" Wouldn't that get even more boring when you've repeated them 20 times over your last 100 hours of play? |
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+1
I was sold on the idea it would play like a 'soulslike', but poe 2 isn't, in it's current state. Endgame especially seems too fast for any meaningful combat to occur. I get the sense that the goal is not meaningful combat but to overpower in one click into repeat. I am skeptical the developers would entertain any of these changes though, which is frustrating. Anyway, OP, I appreciate you putting into words what I thought was a great distillation of current Poe 2 metaculture. |
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" I don't think so. The procgen maps don't really add a sense of newness anyway. If the maps were designed by hand then they could have interesting features (like chokepoints) that is only possible through manual creation by a level designer. Visual storytelling would improve as well. The nice thing about re-running the same maps is you can come up with optimal routes for yourself. That alone adds a lot of replay value. Replayability in this game is all about builds. Last edited by Kestrel0x01#8441 on Nov 15, 2025, 8:43:03 AM
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Holy, I obviously didnt read the whole thing as it's a bit much, author clearly has too much time, but what I read all sounded on point. The observations of "whats wrong" are good. GGG said many times that they listen to "whats wrong" feedback but they like to come up with their own solutions. A lot of feedback like better AI, possible manual design etc. are definitely not going to get implemented, so yeah... This isn't going anywhere but hopefully GGG at least reads this to understand what the common issues are that players have with POE2
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Wow.
This isn't happening. Ever. It is soooooooo against everything. Like you need to fire everyone to do it. |
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