Why is there such a HUGE discrepancy between BUY and SELL on the currency exchange.
I would always pay the upfront cost from faustus if its still in reasonable range. I can go farm instantly afterwards and make more currency in the same time while I would wait someone responding for my trade request.
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" you have the worst takes and opinons i've ever read on this forum, from this, to exp loss, the list goes on. how new are you |
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" It's called an open market for a reason. If there were "set prices" or "Set conversion rates" than we might as well go to act 3 and exchange currencies via the vendors. Becoming more knowledgeable about the market, the trends in builds, how a league matures, all will help in making more profits over time. Or you can be one those "idc lol faustus just sell it" people too, that's the beauty of an open market. ★ Forum Threads ★
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" +1 The Currency Exchange has been a godsend in removing the tedium of trading for a huge bulk of game content. I would gladly pay a premium or earn less if it means spending a fraction of the time it would've taken me to list an item to sell, or message 10+ people before finally getting an invite. The moment we get maps, bases, invitations, jewels, etc. added to this system, the game will be one step closer towards perfection. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 11, 2025, 9:30:41 AM
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The orders in the currency exchange are orders placed by players. The price discrepancy is flippers who try to buy low and sell high.
I personally switch them to check the buy and sell price manually before I sell anything, and that only takes 1.5 seconds. The currency exchange could just show you both the buy and sell prices simultaneously. I think that'd be an easy QoL change, but the current system is fine if you put in the few extra clicks. |
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" It already does that, just press Alt while hovering the ratio. |
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" I've played this game since like 2015 lmao, been playing since the shaper was the only final boss and the atlas was new. My takes are based. |
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" Yep, can't wait for them to add more stuff like maps and other non-stackable things to it. Faustus is the best thing that has ever happened to this game and they should just go all-in on improving this system. |
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" I keep hearing this, and it's incorrect. Ordinary flipping actually makes the margins smaller - say the buy/sell prices are at 30c and 40c. So in order to flip quickly and effectively you buy them at 31c, then sell them at 39c. This provides a quick turnaround. Rinse and repeat, and you're a flipper. This has multiple benefits, such as: - Providing liquidity for players looking to sell quickly - Raising the price that those players get for their items - Lowering the price for players looking to buy quickly What you're thinking of is likely market manipulation or price gouging, where you buy out the supply and raise the prices. However, referring to this as "flipping" is like saying "shoppers" when you mean "shoplifters". |
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