Still not good, still not adressing issues community has raised.

omg
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Annoying to hear that small playerbase that are anti buttons.

Some of the most popular games in the world are WoW (many buttons) and even League of Legends (6 buttons + active items).

Either some of you woke up from a coma that lasted 25+ years, fresh from jumping around on Crash Bandicoot or I really don't know, I don't know how some can have this preference.

Killing Palm is too hard as a unique mob ender for power charges? Power charges aren't a needed resource to have come up every second and there's many builds without charges but try and forgive GGG for getting players involved in the gameplay my goodness...


buttons are not an issue, its the discrepancy between mob speed or breach/deli mechanics that give you enough time to press 1 maybe 2 buttons before you are dead

then there is active block/combo play/meaningful combat and devs showcase screen explosions as build of the week

then there is majestic graphical and sound design and ... screen cancer.

game is bipolar. (am i even allowed to say that? only way to find out)
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AintCare#6513 wrote:

buttons are not an issue, its the discrepancy between mob speed or breach/deli mechanics that give you enough time to press 1 maybe 2 buttons before you are dead


Well I have to realize the average player base didn't find spec'ing a good defense fun but as a middle aged man I didn't find T16 juiced up mobs a problem (on a non meta build btw) and crowd control is plentiful in this game, even more so with 0.3.

This game suffers from the same fate as many other indepth/involved games in that quite a large demographic of players just have no interest in the foundations of proper play, they suffer (I wish in silence sometimes) and hence, this is why we're getting ridiculously overtuned Evasion buffs and providing players with the choice of utilizing a portion of their armor value for additional elemental defense.
If they don't completely remove defensive spirit skills like Ghost Shrouds, I'm sure I'll be able to pick my nose for 10 seconds without hitting pause.
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AintCare#6513 wrote:

buttons are not an issue, its the discrepancy between mob speed or breach/deli mechanics that give you enough time to press 1 maybe 2 buttons before you are dead


Well I have to realize the average player base didn't find spec'ing a good defense fun but as a middle aged man I didn't find T16 juiced up mobs a problem (on a non meta build btw) and crowd control is plentiful in this game, even more so with 0.3.

This game suffers from the same fate as many other indepth/involved games in that quite a large demographic of players just have no interest in the foundations of proper play, they suffer (I wish in silence sometimes) and hence, this is why we're getting ridiculously overtuned Evasion buffs and providing players with the choice of utilizing a portion of their armor value for additional elemental defense.
If they don't completely remove defensive spirit skills like Ghost Shrouds, I'm sure I'll be able to pick my nose for 10 seconds without hitting pause.


Thank you, I couldn't word it better.
Ultimately, regardless of how many buffs you distribute, there is a certain demographic that will always go out of its way to find ways to struggle and find something "too difficult", it's almost like their calling.
Last edited by Fae_Lyth#6750 on Aug 24, 2025, 7:45:45 AM
It's the D.R.E
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AintCare#6513 wrote:

buttons are not an issue, its the discrepancy between mob speed or breach/deli mechanics that give you enough time to press 1 maybe 2 buttons before you are dead


Well I have to realize the average player base didn't find spec'ing a good defense fun but as a middle aged man I didn't find T16 juiced up mobs a problem (on a non meta build btw) and crowd control is plentiful in this game, even more so with 0.3.

This game suffers from the same fate as many other indepth/involved games in that quite a large demographic of players just have no interest in the foundations of proper play, they suffer (I wish in silence sometimes) and hence, this is why we're getting ridiculously overtuned Evasion buffs and providing players with the choice of utilizing a portion of their armor value for additional elemental defense.
If they don't completely remove defensive spirit skills like Ghost Shrouds, I'm sure I'll be able to pick my nose for 10 seconds without hitting pause.


Right. Like in World of Warcraft you come across these players all the time in every variation of the game that there is. Some players try to get around that by having gear/gear score requirements etc to even take you on their raid or whatever they are doing.

There is always someone that doesn't have resists or required gear OR that stands in stuff. So then they designate someone for everyone to follow and put a huge icon over there head and there is still always someone off on their own standing in the thing that can kill everyone.

Then in this game the same things happen even if they are playing alone. Or someone will post they have max resists etc and X is killing them. Yet you do hav4e max resists and don't have issues with that. So do they really have the proper defenses?

I'm kind of old at this point with a lot of arthritis and so the quick reaction or fine movement stuff can be a problem. Yet I do the content on my gimp non meta builds and enjoy the game. So it's hard to relate to a lot of the things I see on the forum. Since I don't normally play these games in the first part of EA I had some issues the first time through plus just learning the bosses. In 0.2 everything seemed easy... on every single build that I did. My only complaint is that eventually I just get bored with the end game mapping. So I go do other things when I reach that point.
:) cute

I would like any of the posters above to post a footage of such feats (open a breach and survive 3 sec without killing mobs).
I eagerly wait all of the submissions.

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