Acidic Concoction and Snipe concerns
So, I've been browsing the patch notes and just read the changes to pconc (now acidic conc) and Snipe, which now has up to a 1096% multiplier.
Acidic conc consumes the highest poison on the target and explodes it by dealing the damage it would else deal over the duration with an additional 50% multiplier. Combining that with the notable "Low Tolerance" which increases poisons on non poisoned enemies by 60%, which is basically everytime u would use Snipe on a high health target, because the concoction removes the poison aswell, that should make this combo basically able to one shot bosses in endgame. Maybe I'm wrong, but isn't that way too much power for single target purposes? Anyway, if it doesn't change I'll probably go PF, being almost unkillable with evasion also affecting elemental damage as well as the new deflection mechanic, immunity to 2 ailments with the new Keystone for mercenaries aswell... and not to forget being immune to slows. Sounds incredible! Last edited by Sadaukar#2191 on Aug 21, 2025, 10:23:48 AM Last bumped on Aug 28, 2025, 9:46:10 AM
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I think you have absolutly no idea how "The Sustainable Practices" is actually calculated.
Good luck with your "unkillable" character. You will get enlightened when reaching endgame. |
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" I'm open to being enlightened. Mind sharing the calculation formula? |
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First has to be said, that there is no official cónfirmation of the exact calculation. The Stuff that i read or heard is based on testing of the community and assumtions of other damage reduction calculation concepts: for example armour.
The Damage reduction calculation for armour is: Armour / (Armour + 10 * Physical Damage received) After testing, the community came to the result, that it "should" be calculated the same as armour. So simply replace Armour in the formular above with your EDR and your done. :D If your not familiar with the armour calculation there is one important thing to it: Its the Factor "10". Due to the high factor on damage received, there is like no possible change to highly mitigate high incoming damage for example from bosses. That is the reason why community is begging for armour buffs since launch. Even in poe 1 Armour isnt that great and the factor there is "5" instead of "10". With all that in mind you can imagine, that EDR isnt worth it as well. There is also one other important thing, that the community discovered after testing. The wiki says that EDR will be applied AFTER elemental resistances apply. Some of the community said after testing that in poe 2 it should be the opposite, so that EDR will be applied BEFORE elemental resistances, which would result in a bigger nerf or in less effective reduction. Honestly i think it isnt the main problem. For me the main problem remains the factor 10, although that i see the differences in both ways, since bosses hit way harder than the 5000k damage from the example below. Now lets give you a calculation example for both ways: Lets say you have: 10000 evasion 50% EDR of evasion = 5000 EDR 75% Fire Resitance You receive an unmitigated spell hit of: 5000 Fire damage EDR calc after resitances 5000 Damage * 0,25 (75% fire res) = 1250 Damage received 5000 (EDR) / (5000 (EDR) + 10 * 1250 (Damage)) = 5000 / 17500 = 28,57% 1250 * 0,7142 (28,57%) = 892,75 (Total Mitigation in %: 82,14%) EDR calc before resitances: 5000 / (5000 + 10*5000) = 5000/55000 = 9% Received Damage after EDR: 4550 Fire damage reduction: 75% 4550 Damage * 0,25 = 1137,50 Damage (Total Mitigation in %: 77,25%) Even if your arguemnt will be, that this wasnt officially confirmed, i highly doubt that the results of the community tests are wrong. |
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Thanks for posting something useful this time around :)
I was researching aswell after u posted and u're correct. It seems to be identical to how armor works and can be said to work the same like "% of armour effects elemental damage" which will be introduced with 0.3. I think it won't be a big node, just like u mentioned, the impact is negligible for alot of big hits. But, I still think it's solid for a 2 pointer. It's 50% now instead of 30% and we get deflect. Let's assume I go full Evasion without Acro, it's not that hard to get 20-30k Evasion in endgame gear. Much easier than getting that much armour I think. So we'll get alot of benefit to smaller elemental hits, elemental conversion mods on waystones and stuff like that. Now I think with evasion those hits aren't usually a problem, because we won't get shotgun like armour builds, but I still think it's handy. On top of that, what we don't know yet is when Deflection will be added to the formula. If deflection is calculated before EDR and Resistances, that would change the picture alot. Anyway, the point of the thread wasn't necessarily this particular node, it was just an added afterthought. I'll try it out in 0.3 and if I feel it doesn't do anything I just respec to something more useful :) |
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I haven’t played PoE 2 for a while, but I’m coming back this league.
What I noticed right away from the announcements is the synergy between high DPS from Snipe and Artillery Cascade (AC). I’m not sure yet if I’ll go Pathfinder or Deadeye, but I’m thinking about a character that uses crit and high elemental damage to apply poison and then blow it up with AC. This league introduces a gem that makes the target’s elemental resistance (ER) treated as reversed. So if a boss has 50% ER, the hit is calculated as if they had -50%. That could make for a really strong combo. |
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wdym with the new keystone for mercenaries ?
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no
Lineage Support Gems: Rakiata's Flow Support Lineage Category: Rakiata's Flow Cost Multiplier: 120% Requires: Level 65 Support Requirements: +5 Dex Hits with Supported Skills treat enemy Monster Elemental Resistance values as inverted every elemental build nead that now Now you don’t need to use any curse, you can save a lot of points by skipping elemental penetration or lower ER. You just stack increased ED or more ED. This league I don’t intend to cast any delayed curse Last edited by ZSwarog#4813 on Aug 28, 2025, 6:30:56 AM
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" so back to 1 button gameplay, didnt they want to fix that with removing support gem limitation | |
" They revealed a keystone that makes u immune to a specific elemental ailment depending on the colour of ur most used (support?) gems. I don't remember what colour did what, but green was either Freeze or Shock. So u can spec into the other one with Pathfinder and be immune to Shock and Freeze. The only thing I don't know yet is the position of said Keystone. I think they showed it down south were the xbow nodes are, but not sure. /edit: Just thought about it, if u spec into the node that makes u immune to Slows, wouldn't that also make u immune to freeze? At least in PoE it does, so if the Keystone does shock immunity we could actually become immune to all elemental ailments. (except electrocution, but are there even monsters with that ailment?) /edit2: just checked again, it is south and it does give shock immunity. ![]() Last edited by Sadaukar#2191 on Aug 28, 2025, 10:13:47 AM
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