Acidic Concoction and Snipe concerns

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ZSwarog#4813 wrote:
I haven’t played PoE 2 for a while, but I’m coming back this league.
What I noticed right away from the announcements is the synergy between high DPS from Snipe and Artillery Cascade (AC).
I’m not sure yet if I’ll go Pathfinder or Deadeye, but I’m thinking about a character that uses crit and high elemental damage to apply poison and then blow it up with AC.
This league introduces a gem that makes the target’s elemental resistance (ER) treated as reversed. So if a boss has 50% ER, the hit is calculated as if they had -50%.
That could make for a really strong combo.


Sounds good, but how do u apply poison with elemental damage? Usually only physical and chaos damage can poison, unless u use some specific item.
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raV#3445 wrote:


so back to 1 button gameplay, didnt they want to fix that with removing support gem limitation




It won’t be a one-button gameplay. But this gem simplifies things a lot and will definitely be mandatory in every build.
If you’re melee and use WF fire damage – you have to have it.
If you’re dealing cold damage – you have to have it. LS/LA/Meteor/Spark...
Almost every skill will use it because the support is OP. And yeah, that’s true – this support is broken.

As for one-button gameplay – I don’t have a problem with it. I even think it’s good that you can make a one-button character.
Remember that when you start the game, you’re using everything. Even finishing the campaign, you need to use whatever you can.
Then, during endgame, you gradually solve the problem of casting curses or marks through minions/cast on crit/mark on hit, etc.
The ultimate goal of character and build progression is to eliminate unnecessary things and make the gameplay more enjoyable.
That way, you can focus on the game’s content, its mechanics, and how they work.

For me, PoE 2 is lacking right now because it doesn’t have enough content.
Don’t get me wrong – I don’t want PoE 2 to be a copy of PoE – but I would like more variety of content in it.
In PoE, one league I might start with Heist, another with Blight or Betrayal. On maps early on, I do Legion or Breach. When that bores me, I have Abyss and Expedition. When I get bored of mechanics, I can do boss rushing. And finally, endgame boss killing.
I can mix up the order of content however I want.

In PoE 2... start mapping, mid mapping, endgame mapping. The only alternative is endgame boss killing.
Even in this league, Abyss is, in my opinion, a bad choice. It may look nice and be interesting at the start, but unfortunately it’s again just map-running content – and I don’t even like running more than half of the maps.

I kind of went off-topic.

To summarize:

1. The support gem is OP.
2. One-button builds are fine if you reach them through character and build progression.
3. The rest is just my opinion about the current content (we’ll see what GGG surprises me with in the future).


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Sadaukar#2191 wrote:
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ZSwarog#4813 wrote:
I haven’t played PoE 2 for a while, but I’m coming back this league.
What I noticed right away from the announcements is the synergy between high DPS from Snipe and Artillery Cascade (AC).
I’m not sure yet if I’ll go Pathfinder or Deadeye, but I’m thinking about a character that uses crit and high elemental damage to apply poison and then blow it up with AC.
This league introduces a gem that makes the target’s elemental resistance (ER) treated as reversed. So if a boss has 50% ER, the hit is calculated as if they had -50%.
That could make for a really strong combo.


Sounds good, but how do u apply poison with elemental damage? Usually only physical and chaos damage can poison, unless u use some specific item.


Plaguefinger
Gauze Wraps
Gloves
Evasion Rating: (10-12)
Energy Shield: (7-9)
Requires: Level 4, 6 Dex, 6 Int
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude !!!!
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ZSwarog#4813 wrote:

Plaguefinger
Gauze Wraps
Gloves
Evasion Rating: (10-12)
Energy Shield: (7-9)
Requires: Level 4, 6 Dex, 6 Int
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude !!!!


ah I see, probably forgot those exist :D

Mhm, Snipe has a pretty heavy multiplier against frozen targets aswell, so that would apply an even more deadly poison stack. Might be a consideration.
I’m thinking about
damage conversion to electric (not sure how yet) -> applying shock -> crit / crit multi -> Snipe -> Elemental Resistance values as inverted (gem) -> All Damage from Hits Contributes to Poison Magnitude (gloves) -> max Poison Magnitude on the tree -> if I choose Pathfinder then AC (boom) at the end.
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ZSwarog#4813 wrote:
I’m thinking about
damage conversion to electric (not sure how yet) -> applying shock -> crit / crit multi -> Snipe -> Elemental Resistance values as inverted (gem) -> All Damage from Hits Contributes to Poison Magnitude (gloves) -> max Poison Magnitude on the tree -> if I choose Pathfinder then AC (boom) at the end.


Conversion in PoE2 seems to be tricky. Granted I haven't looked too much into uniques so far, but from what I remember most conversions are ele to ele instead of phys to ele.
That's why I mentioned cold with snipe, because it gets converted 100% to cold damage if u hit a frozen target.
Also I don't know if u can get enough crit chance for it to make sense going crit. It might feel sluggish to try sniping with <50% chance to crit.

/edit: Oh, I just realized. Skill conversion happens before global conversion. So u could hit a frozen target, get the 100% cold conversion and the 500% more multiplier and then convert the cold damage to lightning with the "Whisper of the Brotherhood" Ring. Now u only need a high chance to shock. Do crits apply shock inherently in PoE2 aswell?
U still need a consistent way to freeze in the first place, which I don't know how while using the conversion ring.

/edit2: It's probably better to shock via Shockburst arrow, then freeze the target with whatever cold skill does the best, maybe xbox skill, and snipe after. It's alot of setup tho and only really useful for Bosses.
Last edited by Sadaukar#2191 on Aug 28, 2025, 8:31:45 AM
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Sadaukar#2191 wrote:

U still need a consistent way to freeze in the first place, which I don't know how while using the conversion ring.


That’s why I wasn’t thinking about freeze – it’s harder to apply it on bosses. Shock I know lasts 8s, so it’s easier to max it out. For that purpose, I’m thinking about Lightning Orb and a lightning skill: drop the orb and attack a few times to stack shock.
I’d like damage conversion to lightning so I don’t have problems applying shock. But if I applied shock in another way than through an attack, then the damage conversion could be to any element.
The most important thing is that all damage is elemental, because then the gem inverts the target’s ER.
In endgame, every mob has at least 30% ER, just from map mods. Not to mention bosses, who can have 75% ER.

I just remembered that Snipe has 100% crit if it’s used at the right moment. And if I remember correctly from the previews, there were supposed to be some nodes on the tree that make it easier to hit the right timing with any skill like Snipe.
Last edited by ZSwarog#4813 on Aug 28, 2025, 8:39:24 AM
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ZSwarog#4813 wrote:

I just remembered that Snipe has 100% crit if it’s used at the right moment. And if I remember correctly from the previews, there were supposed to be some nodes on the tree that make it easier to hit the right timing with any skill like Snipe.


No, they removed the guaranteed crit, but gave the skill this large multiplier instead if u hit the timing.

But this discussion made me think about going cold damage with those poison gloves.
I'll use some cold skill for aoe/map clear and for single target I use the best skill to freeze the boss and use snipe + ac as finisher.
Last edited by Sadaukar#2191 on Aug 28, 2025, 8:48:02 AM
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Sadaukar#2191 wrote:
No, they removed the guaranteed crit, but gave the skill this large multiplier instead if u hit the timing.


fu*k them...
i nead updated POB
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Sadaukar#2191 wrote:


/edit2: just checked again, it is south and it does give shock immunity.


cheers bro

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