One Button Builds

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IILU81II#8410 wrote:
It's impossible to attempt a skill rotation on maps where mobs are possessed by tazmanian devils and gangbang you in seconds, from off screen too, so you are forced to 1 button build in order to kill them before they kill you.


I keep hearing stuff like this, and I'm like... what game are you playing where you can't crowd control stuff before it kills you? My experience of poe 2 is that if I got a few points in the skill tree that buff my crowd control and have my character appropriately built around using that skill then everything is fine.

In fact, my lich character isn't even stopping things altogether (this character is incomplete, one of the last characters I made), I just have the temp chains/blasphemy aura to slow things down around me and that, together with a few minions is enough for me to do whatever combo I like.
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Kalistri#2788 wrote:
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IILU81II#8410 wrote:
It's impossible to attempt a skill rotation on maps where mobs are possessed by tazmanian devils and gangbang you in seconds, from off screen too, so you are forced to 1 button build in order to kill them before they kill you.


I keep hearing stuff like this, and I'm like... what game are you playing where you can't crowd control stuff before it kills you? My experience of poe 2 is that if I got a few points in the skill tree that buff my crowd control and have my character appropriately built around using that skill then everything is fine.

In fact, my lich character isn't even stopping things altogether (this character is incomplete, one of the last characters I made), I just have the temp chains/blasphemy aura to slow things down around me and that, together with a few minions is enough for me to do whatever combo I like.

We talk about skills rotation and you come out with a Lich and blasphemy+minions and basically tell players to so to CC mobs??
Whats your skill rotation there??
walk in and auto CC mobs, minions do their things, what skills are you rotating?
Last edited by IILU81II#8410 on Aug 24, 2025, 4:21:04 AM
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IILU81II#8410 wrote:
It's impossible to attempt a skill rotation on maps where mobs are possessed by tazmanian devils and gangbang you in seconds, from off screen too, so you are forced to 1 button build in order to kill them before they kill you.

Maps arent slow paced, they have to realize that before asking players to attempt skill rotations n stuff.

Bosses are the only fights where you can do that somehow but in some cases player's power is so high that you simply one tap bosses too, because it's cooler to do so rather than play mechanics.

This is on their hands, cant pretend i go slow and calm when everything around me is exactly the opposite.



>mobs are possessed by tazmanian devils and gangbang you in seconds

I love the description lmao. I haven't sank time into mapping yet in PoE2 so probably missing the experience there, but that's essentially my entire playtime in PoE1 the last 8 years depending on the build I was playing. A few times I went Ice Shot and a bunch of freeze I felt relatively safe, or when I eventually caved and took Iron Reflexes giving up Evasion for once, since 0 damage mitigation is 1 big hit away from deadge in my beloved dual strike builds.
Last edited by AetherSolace#2274 on Aug 24, 2025, 4:02:18 AM
If they turn this game into Trash of Exile 1, I want my money back.

That's not what I was promised at launch when I invested money into this game.
Last edited by Haziza#1519 on Aug 24, 2025, 4:27:51 AM
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In PoE1 I WANTED to use more skills, but everything was such a clusterfuck that if you went Toxic Rain, all of your passive points are in projectile, phys and chaos, and only a bow user would get the luxury of another 6 link.


you forgot that POE 2 has different gem system. In POE 1, if you use 2x 6 link you sacrifice your defensive/aura gem setup. In POE 2 you don't have to. You can have all the defenses and utilities and still carry full aoe setup and single target setup. You couldn't before they removed the support gem restriction, but now you can especially when weapon swap is now instant. Or you can use 2 setups with skills that synergize with each other so your damage will be greater overall by using multiple skills. In theory :]
Last edited by Lilianda#8332 on Aug 24, 2025, 4:26:05 AM
They just don't know how to make a different game, they are going back to PoE1 every step of the way, because that is all they know.
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Lilianda#8332 wrote:
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In PoE1 I WANTED to use more skills, but everything was such a clusterfuck that if you went Toxic Rain, all of your passive points are in projectile, phys and chaos, and only a bow user would get the luxury of another 6 link.


you forgot that POE 2 has different gem system. In POE 1, if you use 2x 6 link you sacrifice your defensive/aura gem setup. In POE 2 you don't have to. You can have all the defenses and utilities and still carry full aoe setup and single target setup. You couldn't before they removed the support gem restriction, but now you can especially when weapon swap is now instant. Or you can use 2 setups with skills that synergize with each other so your damage will be greater overall by using multiple skills. In theory :]


True, maybe the eventual solution is just the multi passive tree and weapon swaps. I think the freedom of the new engine is ripe with potential. Like imagine your character is just mercenary that leaves oil trails behind him everywhere he runs, and you use a skill that ignites that oil which burns behind you with a delay, along with an AoE around you that primes enemies to explode based on how long you're near them, ignited and exploded by your windy ink trail. Bomb squid.
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IILU81II#8410 wrote:
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Kalistri#2788 wrote:
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IILU81II#8410 wrote:
It's impossible to attempt a skill rotation on maps where mobs are possessed by tazmanian devils and gangbang you in seconds, from off screen too, so you are forced to 1 button build in order to kill them before they kill you.


I keep hearing stuff like this, and I'm like... what game are you playing where you can't crowd control stuff before it kills you? My experience of poe 2 is that if I got a few points in the skill tree that buff my crowd control and have my character appropriately built around using that skill then everything is fine.

In fact, my lich character isn't even stopping things altogether (this character is incomplete, one of the last characters I made), I just have the temp chains/blasphemy aura to slow things down around me and that, together with a few minions is enough for me to do whatever combo I like.

We talk about skills rotation and you come out with a Lich and blasphemy+minions and basically tell players to so to CC mobs??
Whats your skill rotation there??
walk in and auto CC mobs, minions do their things, what skills are you rotating?


even then you have to pre-cast temp chains around breaches because the 0.5s of curse activation is enough for mobs to swarm you.
Well its not as hard as people believe.
You just need a system where group a) are skills that fulfill a prerequisite for gorub b) and group b) then needs to be satisfying to use. Then group c) for mobility/repositioning your character and group d) are skills like debuffs on enemies like curses (which i like to automate, 3 skills and a dodge roll is perfect for controller setup i think)


We already have that in the game but the payoff is not high enough.
For example wave of frost and glacial cascade. The big damage spike on a single hit does not feel satisfying and because you remove freeze its not even that clear that it is beneficial in dangerous scenarios.

Glacial cascade would need a frost nova screen wide effect that deals damage based on enemy hp (so consuming freeze on rare enemies seem worth it and we dont get another wormblaster) instead of that single target damage increase. Basically what we had with the old heralds chaining - thats a payoff.

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