Endgame rarity nerf nobody is talking about, Please read before 3.0 launches to make this known!!!

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In the 3.0 release announcement, Mark referenced a "High Rarity Waystone" and showed us one with 25 rarity, if this is true, endgame rarity on waystones is now 1/3 to 1/4 of the strength it was in 2.0, meaning endgame mapping will feel significantly worse for currency farming. This alone WILL ruin endgame juicing if it's not significantly buffed before 3.0!!

Anyone who has seriously invested in juicing will immediately know how bad this change is, especially seeing how towers haven't been adjusted yet.

Rarity needs to be atleast 10% per modifier on maps to see any difference, even 50% is kind of low for the effect given so 25% would be negligent.


There is a HUGE leap of assumptions in your statements.
I always figure it makes the most sense to wait and see how something plays and then post feedback as needed. Doing this as a hypothetical isn't really doing anything positive.
I hope you guys are right honestly, because if 25 rarity becomes the end for waystones, mapping will be in a really bad place.

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