GGG put max cap on MOVEMENT SPEED and DPS. This is the only guaranteed solution for OP builds!!
" The options to gain 'speed' (becouse this is the key to everything) is not equal to all players. I mean you can do everything right with patience and still you see when reaching in top position that actually you are very very low compared to 'others'. And this 'OTHERS' is always the same classes with the same game style. This is completely development's fault and not players. That's why caps can bring balance becouse you hit right in the wound's couse and not circling around for finding needles in a haystack. Last edited by Baggos#7448 on Oct 28, 2025, 2:03:20 AM
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And when every char can do the same, classes mean nothing.
It's about choices. Not showing your trauma into forum and just arguing. |
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The classes are basically already all the same s***. The ascendancies just provide utility. And speed is one of the best utility in the game at the moment (and probably alwways will be). So deadeye is number one for blasting easy content.. But that is not Deadeyes problem it is core issue with the game in that they don't give easy access to speed for other classes. And nerf mobility such as teleport, caged pillar of the gods etc (nerfed into the ground might I add).
Last edited by Icesinnox#6517 on Oct 28, 2025, 12:06:03 PM
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Classes are the same, but others don't get speed and this and that?
Sure bro. And yes, speed is the king. |
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" Most of the power is in the passive tree and equipment. Not ascendancy. Dead-eye is just QOL for getting speed. You take tailwind and a few movement speed passives. Get some good boots and you're done. Other classes have to jump through hoops. Especially after the nerfs to teleport and such. But this isn't Dead-eye issue because the entire point of the Dead-eye is to move fast for little investment. The issue is arguably that there isn't enough power difference between the classes to the point where people will just take Dead-eye for the speed insteadof picking a different class for its benefits. So yes in that way the classes are all doing the same shit. In that there's not enough difference between the classes. And that is why people in the end just pick Dead-Eye for the movement QOL. Last edited by Icesinnox#6517 on Oct 28, 2025, 8:25:54 PM
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Cap of any sort is totally braindead and low IQ solution. It would technically work but everybody would hate it. Just look at diablo 4, everything there has a cap and it's the most braindead design that literally nobody likes AND builds still do trillions of damage.
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Not a cap! But making high tier boss hps scale with your damage, and you get better loot. It would be a solution for a lot of things. Obviously not that much better loot but 1-2 divines for every boss 2-3 min fight.
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