GGG put max cap on MOVEMENT SPEED and DPS. This is the only guaranteed solution for OP builds!!

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I'd like you to clarify HOW are 20% of players ruining the game for the rest 80%.

You are not keeping up with the rest 4 in the group? Or not doing as much dps?

Let us hear it.


All it says is build diversity is a nightmare.

Minions sucks, Mercenary sucks, Warrior even worse etc. Players see astronomical differences between 2 classes and the rest of them. Teaming with these classes is a nightmare in all meanings. How i suppose to play with the rabbit when i run like turtle. How i suppose to provide DPS support to team when only one player from team by each own killed the boss already with one click fast without even moving.

I don't understand why you people do the obvious questions that don't need answers at all. You know already the answer but you keeping asking to save what??? Your honor, your class, your build???


I'll let you on a secret. Many players make their first char in league Dead eye. Just because it is fast, relatively easy and can bring currency to table. Aftger that they either make something else from the dead eye or make the char they want. So they can get the movement speed to warrior etc.

My go-to is bloodmage+Arc. If I break the bank, mayube I'll make another build.

But I'm kinda with you. I leveled one melee in Poe1 to lvl 100. Phox's build. It is kinda mond shattering, but in the end you have pretty much un-killable char.

I ain't saving anything. But I thought you mmight wanna write it down what sucks. You need skill speed+attack speed (in every item u can) and movement speed. It is all gainable, but not cheap. And it is always a trade from something else.



The options to gain 'speed' (becouse this is the key to everything) is not equal to all players. I mean you can do everything right with patience and still you see when reaching in top position that actually you are very very low compared to 'others'. And this 'OTHERS' is always the same classes with the same game style. This is completely development's fault and not players. That's why caps can bring balance becouse you hit right in the wound's couse and not circling around for finding needles in a haystack.
Last edited by Baggos#7448 on Oct 28, 2025, 2:03:20 AM
And when every char can do the same, classes mean nothing.

It's about choices. Not showing your trauma into forum and just arguing.
The classes are basically already all the same s***. The ascendancies just provide utility. And speed is one of the best utility in the game at the moment (and probably alwways will be). So deadeye is number one for blasting easy content.. But that is not Deadeyes problem it is core issue with the game in that they don't give easy access to speed for other classes. And nerf mobility such as teleport, caged pillar of the gods etc (nerfed into the ground might I add).
Last edited by Icesinnox#6517 on Oct 28, 2025, 12:06:03 PM
Classes are the same, but others don't get speed and this and that?


Sure bro.


And yes, speed is the king.
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Classes are the same, but others don't get speed and this and that?


Sure bro.


And yes, speed is the king.

Most of the power is in the passive tree and equipment. Not ascendancy. Dead-eye is just QOL for getting speed. You take tailwind and a few movement speed passives. Get some good boots and you're done. Other classes have to jump through hoops. Especially after the nerfs to teleport and such. But this isn't Dead-eye issue because the entire point of the Dead-eye is to move fast for little investment. The issue is arguably that there isn't enough power difference between the classes to the point where people will just take Dead-eye for the speed insteadof picking a different class for its benefits. So yes in that way the classes are all doing the same shit. In that there's not enough difference between the classes. And that is why people in the end just pick Dead-Eye for the movement QOL.
Last edited by Icesinnox#6517 on Oct 28, 2025, 8:25:54 PM
Cap of any sort is totally braindead and low IQ solution. It would technically work but everybody would hate it. Just look at diablo 4, everything there has a cap and it's the most braindead design that literally nobody likes AND builds still do trillions of damage.
Not a cap! But making high tier boss hps scale with your damage, and you get better loot. It would be a solution for a lot of things. Obviously not that much better loot but 1-2 divines for every boss 2-3 min fight.

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