Empathizing with melee fighters

"
ac429#4687 wrote:
...


Sounds fun. Any videos or PoB links?
Neden yaşıyorsun?
"
"
ac429#4687 wrote:
...


Sounds fun. Any videos or PoB links?


Sorry, nothing to share. :( I used to follow my own character on ninja, but I guess the API for that was retracted. Hopefully that comes back someday.

Ohh, I swapped out detonate dead with spearfield and Infernal cry. Wow, that's fun. I gave spearfield armour break and that's constantly giving me endurance charges (and rage from a jewel). I'm crying all day, everyday. This is a cool combo. Also, it's just funny watching the enemies trying to wade through the spearfield - all slowed, blind, and bleeding - while I'm throwing spears at them. Combo gameplay is doing well in PoE2 and spears, I think. :)
I managed to record a clip of everything we've discussed here, and somehow I survived, even though it gave me serious cancer while playing. Mana leech, abyss nonsense, visual clown fiesta etc. Here's the link:


I really don't know what GGG planned to make this game marketable. Imagine if the abyss rares in this fight had abyss clouds that neglate your damage, what would I do in that situation? Devs just saying die and f off I guess? The gameplay is incredibly stressful if you're not playing a mirror worthy build and this is not fun for most of the casual players, unless you're a toxic masochist. Also, I don't know how any casual melee player could survive this sh*tstorm.

"
ac429#4687 wrote:
Combo gameplay is doing well in PoE2 and spears, I think. :)

Yes, I try new combinations every day and most of them are really fun, but attribute blocks and respect system ruin the iterative build process, which is perfectly normal for a beta game I suppose. Add not having a sandbox mode to try your build to this equation and there you have the most boring experience of gaming you can see in your entire life while looking at your screen 3 hours straight to figure out if it's good or not; pathetic QoL.

I'm posting endgame boss fights with some spear combos daily you can check the playlist if you want to:

Ancestral Cry not getting Glory from Herald of Ash can suck my D
Neden yaşıyorsun?
Last edited by Jideament#2792 on Oct 11, 2025, 11:30:52 AM
"
"
ac429#4687 wrote:
...


Sounds fun. Any videos or PoB links?


Hey, I'm on PoE ninja, now. If you're still interested, you can find my character here:
https://poe.ninja/poe2/pob/11b80

I still find this build fun. What do you think of my build? Any suggestions?

Next league, I'm keen to try Ritualist + Talismans, if Talismans are a thing.

Cheers!

Edit: Oh yeah, note that I'm using a wand on the 2nd weapon set, which is sharing the same shield with the 1st weapon set. I do find it funny that I'm kinda doing everything, melee, ranged, and casting. I think that's generally considered bad practice? Oh well, it's still fun and works. Lastly, I have Rhoa and Wind Dancer, but they're not active. I'm just using them to hold support gems for the Gem Enthusiast notable passive.

Edit 2: I also have 135% item rarity on gear. But next league, I might try not intentionally running any rarity. There are a few reasons for this. First of all, I don't think it's really fun. I just felt it was necessary. Secondly, I think a lot of sources of loot, like Essences and Strongboxes, are not really affected by your item rarity on gear. Lastly, Low rarity might mean more common rarity item drops, which means I can use greater and perfect transmutes and augments on them more often. I think those are really my main source of good gear.
Last edited by ac429#4687 on Dec 3, 2025, 4:50:37 PM
PoE 2 has to make leech like it is in poe 1, instant and viable. also the player needs to be "pushed around" WAY less for melee to work at all, preferably NO pushing around the player, it stuns u and makes u miss all the time. the player has to be given WAY more ways to get "block chance".

Also for melee to work beyond this they have to get something to be stun immune.

Also all this "COMBO" shit has to go, this isnt Mortal Kombat.

Melee DOES NOT work in the current state of PoE 2, GGG needs to get their head out of their ass and actually take things from PoE 1.

Guess what im playing this league? LIGHTNING, RANGED, ES. Shocker, right?
Last edited by eye_356#2542 on Dec 4, 2025, 3:18:06 AM
ac429 SSF build answer
"
ac429#4687 wrote:
Hey, I'm on PoE ninja, now. If you're still interested, you can find my character here:
https://poe.ninja/poe2/pob/11b80


My take on your SSF build:
https://poe.ninja/poe2/pob/11c11
Doubled your dps and removed overall regen stuff. Why would you go for regen when a single aura can give the same amount of recovery? This is a GGG game, you can't bypass anything with stacking regen unless you're playing something like "Righteous Fire" which does not exist in PoE2.

You really need much better gear and more evasion. Also a better weapon. The fact that you're trying to use detonade dead and totems makes your build super bad so I removed them because this game will not let you do that unless you're okay with farming a level 40 area all day long which is so ill-logical to me.

I'm curious to see what melee players think of the 0.4 announcements.
Neden yaşıyorsun?
Last edited by Jideament#2792 on Dec 5, 2025, 7:24:19 AM
i have never played an rpg that has melee and casters that doesnt have a hard time balancing melee.

it seems like while the problems seem clear cut to us, maybe there are deeper issues that average players dont forsee in game development. this is a common problem in every game from d2, to poe 1, to wow, to every other rpg i can think of.

on the high end, melee always becomes ridiculous, but on the low end its literal garbage, and i dont know the solution to this, but i can empathize that 95% of ppl are playing a character they like, but is trash, and 5% of people are playing on godmode.
"
...


Most of the problems stem from "hard to develop" issues. That's why most games, including PoE, are largely carried by the art team. These are video games, and the visual elements are crucial.

But when you dig deeper, modeling and animations come into play; while these are simply part of the art, there's much more complex stuff going on behind them in terms of code. So, yes, I 100% agree that the problems with melee combat are likely due to development issues.

For example, if I were to fight a skeleton at melee range in real life, I could tear their arm off at the shoulder and hit them with their own. Imagine importing this idea to a game. All that work, animations, debugging, etc., isn't a worthwhile endeavor in the post-capitalist era.
Neden yaşıyorsun?
Melee is fine.

Report Forum Post

Report Account:

Report Type

Additional Info