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Passive skill points MUST be increased

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SaiyanZ#3112 wrote:
I feel like just making attribute passives give 10 points instead of 5 will solve a lot of problems.

I've often found myself in a position where my skill tree is too "efficient" with few travel nodes. So I have to go and make the pathing "worse" by going through more attributes. (or get attributes on gear)


Like for my last test character. I need 157INT for lvl21 gems, 67STR to use my armour, 86DEX to use a certain spirit gem. This is not even massive requirements but I had to path through and get every node with attributes near the main path just to meet all requirements. Scraped it exactly with a lvl97 character.


Your requirement seems like you can fix it with one or two attribute affixes.

Do you have really nothing good to pick that you are wasting something as important as passive skill point?

Or you need very specific affixes, and you cannot afford to use them on items?
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SaiyanZ#3112 wrote:
I feel like just making attribute passives give 10 points instead of 5 will solve a lot of problems.

I've often found myself in a position where my skill tree is too "efficient" with few travel nodes. So I have to go and make the pathing "worse" by going through more attributes. (or get attributes on gear)


Like for my last test character. I need 157INT for lvl21 gems, 67STR to use my armour, 86DEX to use a certain spirit gem. This is not even massive requirements but I had to path through and get every node with attributes near the main path just to meet all requirements. Scraped it exactly with a lvl97 character.


Your requirement seems like you can fix it with one or two attribute affixes.

Do you have really nothing good to pick that you are wasting something as important as passive skill point?

Or you need very specific affixes, and you cannot afford to use them on items?



I had good passives to pick but had to take worse passives to get the attributes I needed. This was just testing a build so I didn't really want to swap gear to get more attributes. Because you swap one piece, then you are no longer res capped, which means you have to swap another piece and then another...


Getting attributes just feels like a boring choice to make when building characters. Especially if you have to make your skill tree worse to get what you need. POE1 at least had those 30 STR/INT/DEX nodes spread around the tree which helped a lot to fill in the gaps.




I agree, we need at least 6 more extra points!!!
The Holy Bible
points are fine .
tree needs work.
more intersections.
fewer travel nodes.

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