divine orbs
" i do agree with you that there definitely are ways to make trade better like what you mentioned. but theres an even easier way, which is when players list items. players can buy them without needing to interact. async trade. this way the player needs to learn nothing additional and just quickly complete the trade and get back to gaming. but that said, being a seller instead of a buyer is one of the biggest game changers of my trading experience. i just sat back and let people come to me. [Removed by Support]
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people prefer to hold divine instead of chaos, and mirror instead of divine. thats why mirror prices also up huge, 1900 now. it's supposed to be 1600. the hoarded orbs are extremely over valued since all the demand is from hoarders not users, mirrors by far the most hoarded of all, despite endless kingsmarch shipments giving new supply of mirrors the price keep going up due to infinite hoarding.
compare with hinekora lock which has far less hoarding, shipment cant even give hinekora from what i heard, still price wont go up despite people on standard farming divine to hell. price wont go up because most buyers are users not hoarders Last edited by chaD#3533 on Oct 31, 2025, 2:25:40 AM
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" that wont work there's too many d's. also plenty of people will sell for 300-400, which i think is far value on standard. i think this is due to flood of chaos from mercenaries and people want to hoard d's instead of chaos, also notice the massively mirror price rise, people prefer mirrors over divines, mirrors are by far the most hoarded of any orb. | |
" Easier isn't necessarily better. The easier something is, the smaller the barrier of entry becomes for automation. The was at least part of the point for the resistance. Making it purposely obtuse to slow trade was another part and I have less opinion around that other than I think it worked. Thanks for all the fish!
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" agreed partially. it definitely is not necessarily better. but it currently does solve a lot of issues players had. one of my biggest complaints is having to run out of content to meet the buyer/seller. ggg mentioned in their manifesto how they made trade harder intentionally. one reason was to encourage players to play the game and farm the items themselves. tho i think this was a correct move back then. forcing us to get out of content to meet other people who want to trade active STOPs us from playing the game. seller in lab? wait a min or 10. sometimes theyre running other things like legion. its all going against their own manifesto. trade is now the barrier preventing players from playing more. currently ggg has made it easier to trade. we had preem tabs that allowed us to easily list out goods. then they even incorporated trade into their main website. then in the recent leagues they sometimes even mention some items might not be for you but you can trade it with other players. the game has increasingly been trade friendly. now we have so many different content and things to collect. all the trade improvements even before the recent async trade were all.... positive. [Removed by Support]
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" If we follow the ladder, we will see that within 24 hours of launch, there are already two players who reach level 100 in the league. If you combine this number with the many thousands of players who already reach endgame mapping, then we will see that many players are already dropping lots of chaos, divine and other orbs. Then you add the thousands of players who group together in a party of six for %quantity and %rarity, then you will find that even more orbs are dropping. Then you add in the many numbers of players who are running 500% 600% 700% 800% plus plus rarity bots. In a party of six, we will be pretty sure that the orb drops will be raining from the sky. This is what I think is contributing to the inflation. My proposed solution to remove inflation: 1) remove all %quantity and %rarity from all gears 2) remove all %quantity and %rarity from party 3) remove all %quantity and %rarity from map modifiers 4) remove all %quantity and %rarity from atlas passive Then all kinds of inflation will be removed totally. You can thank me later. 34pre98qua Last edited by stkmro#2432 on Nov 2, 2025, 1:11:57 AM
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" i agree to a certain extent. mf imho is an ancient mechanic for players who have OP builds to be able to gimp themselves to get more loot. this also delves into game balance. if the game is more balanced, you would always want to be doing more dps and being more tanky. MF should be a junk stat that you would not want. balance in poe has long gone out the window. its better now but still. mf isnt going anywhere. in poe2 they had a chance to get rid of mf, but didnt. they love it. [Removed by Support]
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That's not gonna do as much as you think it would, stkmro. You still have higher IIQ and IIR as well as packsize from maps. You still have more juice from maps with Delirium and other multipliers. IIQ/IIR from player stats are just further multis that sacrifice player power for loot.
The people who are rich in the current economy will still be the richest in your proposed economy, because nothing about the other variables changes. They'll still have the best mapping strategies and builds to generate wealth faster than your average Joe can. Because they're better at the game and playing the market. Your proposition actually also hurts the average player as they'll have less access to better loot, and especially SSF players. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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