[Fixed for me by updating NVIDIA Driver] Shaders constantly re-loading

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brzroman#1932 wrote:
seems like 581.80 driver fixed shader issues for me, did quick back and forth test jumping between hideout and kingsmarch, after initial compilation shader bar is not active for long.

added - i also cleared poe shader cache and AppData\Local\NVIDIA & AppData\LocalLow\NVIDIA just in case before installing new driver


Yep, that's exactly the same thing I did before installing the new nvidia driver. Now I just need to load shaders for all maps in the game and it should be fine after that.
I updated the driver too, but to no avail. Same long loading times.... It was not like this at all in 3.26
Still having shader problems doing unlimited shader and updating graphics driver plus deleting shader folder
same here i5 7500 + rtx2070
shader bar constantly full
half of models\textures missing in maps

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