Endgame juicing got nerfed way too much.

As a solo player, my experience:

Lvl 93, running Deadeye, base build is done, I can run moderately juiced t16s with scarabs and all, atlas done, got my stones, etc.

* Nothing drops. At all. The best currency drop I got during 94 levels was an Orb of Conflict. And a couple of trades for 10-15c.

* After 100k+ graftblood: Tree can get lucky, you can print 6 links, which has zero value. Tree currency node drops only low lvl currency.

* League mechanic completely worthless. It was nice during leveling for the first upgrades, but once I hit endgame it's just there for graftblood.

* The only div I saw was from a lucky shipment and another lucky shipment with a 6 div rune which covered my base build.

* I have zero currency to try to craft any more higher-end upgrades.

Since then, nothing, just low lvl shit. It's completely fucked solo, unless you get extremely lucky or you play an extreme amount like some streamers.

If the first week patch will not help, it's an easy quit, because there's just no point grinding further: I would need a lot more to get ready for t17s, ubers, etc. Going for some aspirational uniques at this rate? Out of the question.

It's Kalandra level fucked (or even worse) for me.

Last edited by tarsolya#7090 on Nov 5, 2025, 12:38:44 PM
+1 for post

Been playing every league since original Breach league. It feels like multiple tiers of endgame content and difficulty slider have been removed entirely. I can't come up with any current in game tech to further drastically increase difficulty while also increasing rewards. Something drastic needs to be done, because right now I have never just after 3 or 4 days of playing been in T17's using every possibly combination of scarabs and atlas strats and feel like I'm just losing money.
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Felix44#4475 wrote:
I agree, the loot feels significantly worse than last few leagues. I like the new mechanic (though tbh hive fortresses are a bit of a snooze, I'd make them smaller (or no backtrack layout) and with fewer waves), the grafts are fun and so is the tree, but the loot nerf is noticeable for sure and I don't think the tree compensates for it.

I have no idea why GGG would want to nerf endgame juicing, it's a direct nerf to your own retention. Do you think the people who whine that other people are making cash are going to leave because other people are making cash? Nope. They're so deluded they don't even realize that if the "oNE pERcEnT" (which is in reality more like 1/4 of the playerbase) quits the league the league will be insta dead lol. Those cool items you're buying for 1 div now? They'll all be gone cause there'll be no one left to craft them for you.

(and just in case anyone is wondering no, I do not consider myself a "big time player" lol I'm a dude who has about 2-3 hrs a day to play)

I know others might disagree, but I personally don't want Affliction levels of loot. I honestly hated Affliction and I think that was overtuned. But the way it was last league or the leagues before was just fine. Why make it worse?


Cause it has gotten way out of hand. Since Sentinel, we have had three base rate nerfs because they didn't want to touch the 100 vectors of scaling. I am glad they are finally addressing the scaling, but it better come with base-rate buffs to get us back to where the base-game-to-juice relation used to be, instead of the all-or-nothing we have been having.
Last edited by Moregaze#2933 on Nov 5, 2025, 10:32:46 PM
The vision, it will stay that way, they won't bring back the historic monster buffs back because we have to be happy with scraps, they make the regular game have no loot so we play ruthless
loot isn't much worse it is just that a lot of monsters in the map are breach monsters that are not dropping loot besides at the end of the breach. Some of the loot also from the genesis tree now so there is that.

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