Remove the Soul Eater mod

>Rare Breach and Blight Monsters can no longer spawn with the Soul Eater modifier.

Thank god for that patch note, this mod was absolutely party-crashing in these particular encounter.
Maybe it has a roll with certain higher end maps but should not be a stepping stone for folks getting used to mapping/content or trolling due to modifiers. I ran into a soul eater, life leech, life regen, with tele/stomp rare in T7 map during expanding breach. Breach wouldn't close until I could defeat the rare. clearly skill gap on my end
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RedaOu#0533 wrote:
I don't mind Soul Eater but don't put it on a mandatory boss who keeps summoning mobs so the only way to play around it is to have a way of doing perfectly single target damage (which NO ONE EVER DOES). Or play some hyper damage meta build, but even then it still makes that one boss harder than literally every other boss on higher tier maps even on a white map.


Exactly this. If you make a "defend this" mechanic where NPC gets swarmed by mobs, Soul Eater has no place there. Removing it from the Breach mech was a very good implementation and I'm happy GGG did it.

Otherwise I do think it was a bit overtuned before but ever since the nerf it was a perfectly legitimate encounter (maybe not in the early campaign i.e. A1&2 though, not sure if it was removed from there but if not it should be)

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