Remove the Soul Eater mod
|
>Rare Breach and Blight Monsters can no longer spawn with the Soul Eater modifier.
Thank god for that patch note, this mod was absolutely party-crashing in these particular encounter. |
|
|
Maybe it has a roll with certain higher end maps but should not be a stepping stone for folks getting used to mapping/content or trolling due to modifiers. I ran into a soul eater, life leech, life regen, with tele/stomp rare in T7 map during expanding breach. Breach wouldn't close until I could defeat the rare. clearly skill gap on my end
|
|
" Exactly this. If you make a "defend this" mechanic where NPC gets swarmed by mobs, Soul Eater has no place there. Removing it from the Breach mech was a very good implementation and I'm happy GGG did it. Otherwise I do think it was a bit overtuned before but ever since the nerf it was a perfectly legitimate encounter (maybe not in the early campaign i.e. A1&2 though, not sure if it was removed from there but if not it should be) |
|





















