Crashes Intel ARC GPUs Vulkan
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Crossing fingers that the "fixed 2 instance crashes" helps us.
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worked for like 3 maps for me... then started crashing again
Last edited by Havouz#1121 on Nov 12, 2025, 7:29:29 PM
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" Not for me, crash after 10min |
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" i've edited that... the crash occurring to me in breach hive's in normal breaches worked fine. |
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Yeah .. cheanged to vulcan and logged in
Went to Delve .. was perfect. Went to Atzoatl Temple .. was perfect. Went to Rogue harbor and did a contract .. was perfect Ran a T1 map, breach lasted wave 3/8 .. crash. Event Log shows Faulting application name: PathOfExile.exe, version: 0.0.0.0, time stamp: 0x69140c5f Faulting module name: igc64.dll, version: 32.0.101.8247, time stamp: 0x68f8b8ae Exception code: 0xc0000005 Fault offset: 0x000000000129643b Faulting process id: 0x536C Faulting application start time: 0x1DC543642261950 Faulting application path: C:\Program Files (x86)\Grinding Gear Games\Path of Exile\PathOfExile.exe Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch_d.inf_amd64_c9d58d8afce303a5\igc64.dll Report Id: e065c12d-f1e0-47b6-95d1-00ac312c9f03 Faulting package full name: Faulting package-relative application ID: Switch back to DX12 and contemplate playing something else. |
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quick update guys...
i'm keep playing on dx12, but i'm no longer getting 10~15fps during maps. i've did some "juiced" maps but some explosions but kept good fps doing maps... i removed my upscale mode turned to off, and keep testing the other ones. |
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bumping the thread again.
yesterday after the 3.27c update, i've played with Dx12 in poe and the game was smooth as should be with out setup... whas perfect, doing delirium mirrors, blighted maps with a lot stun towers no fps drops on dx12. but today i've started to play again have a minor update on the game, but makes my game trash again on dx12... i don't know what ggg did in this small update but they make the game worse for me in dx12. talking about Vulkan, when we're near the new breach hive or seconds after the start the game freezes them closes... the breach that open to estabiliza is playable on vulkan. so hoping for ggg fixes this soon. :HOPIUM: :HOPIUM::HOPIUM: :HOPIUM::HOPIUM: :HOPIUM::HOPIUM: :HOPIUM::HOPIUM: |
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same to me. try change to 10 driver in different version, not work.
log: 出错应用程序名称: PathOfExile.exe,版本: 0.0.0.0,时间戳: 0x691530b7 出错模块名称: igc64.dll, 版本: 32.0.101.8250,时间戳: 0x690e3b93 异常代码: 0xc0000005 错误偏移: 0x00000000012963fb 出错进程 ID: 0x3F80 出错应用程序开始时间: 0x1DC5578EA1AE0D2 Faulting 应用程序路径: D:\games\poe\PathOfExile.exe Faulting 模块路径: C:\Windows\System32\DriverStore\FileRepository\iigd_dch_d.inf_amd64_04d65f21e92ccd2d\igc64.dll Report ID: 7d26f0d1-524d-430b-9e73-188a02e518a0 Faulting 包全名: Faulting 程序包相对应用程序 ID: 个 |
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Still same here with b580... I thought some fix would of presented its self by now.
It's ruining the enjoyment of the game for me unfortunately. Performance on any renderer apart from Vulkan is pretty bad and outright unplayable for some mechanics. From 120 fps cap idle to 15-30 fps when blasting maps doesn't feel good at all, the fps is beyond unstable. As I mentioned some mechanics are just unplayable such as blight in your maps as you average around 3 fps, that's if you're lucky. If you try to play on Vulkan, the game will be buttery smooth for 5 minutes until you inevitably crash with no error message as other people have stated. Note that this ONLY happens in non-blighted maps, coincidently the only place where the new breaches spawn. Please fix Vulkan for us GGG so we can enjoy the game as intended along with all content and not limited by awful performance. Please... ;-; |
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bump, fix your stuff ggg
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